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  1. #11

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    I remember Mystic Adventure! It was one of the original MERC MUDs, if I remember correctly.

    I played on Dragon Swords MUD and eventually started building areas, until I was one of the IMPS for a period of time. I'm amazed that that MUD is still alive and kicking to this day. It looks like Mystic Adventures is still around too... amazing.

  2. #12
    Member Alge's Avatar
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    Quote Originally Posted by Lax View Post
    Favorite MUDs that I can recall the names of were Mystic Adventure and ...
    I played the shit out of that. Great MUD. Apparently it is still around.
    Last edited by Alge : 11-03-2012 at 12:59 AM

  3. #13

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    Quote Originally Posted by Starbuck_Jones View Post
    I called those Nintendo guys! My mother didn't like that it was a long distance phone call to Washington (I think that was the 206 area code?) They couldn't help much with that god damned Milons Secret Castle. I remember them telling me that only the guy who made the game knows how to play it.
    I racked up a $250 phone bill on that I think in high school, on my grandmother's phone. I didn't know how much I was being charged but hoped it was too small for grandma to notice. When they got the bill I played it out like I didn't know there was a charge at all.

  4. #14

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    I don't remember if I really multi-played MUDS. Scripting tho, oh yeah. Lots and lots of scripting. In some ways it was the most interesting part of muds for me...complex triggers and such. It's sort of a meta-game. So since I remember being into that, I'm sure I took advantage of multi-playing at times, but it wasn't really a day-to-day play style. When EQ came out, yeah...playing a melee w/ out a pocket healer really wasn't viable after a certain point in that game.

    Even in this day and age some muds are still apparently going strong, somewhat paradoxically, like dragonrealms, which is fairly expensive as games go, and basically a glorified mud. Though, if you've ever played it, other mud's don't really compare to it in terms of depth of content or features. But then, hey, it has a subscription model.

  5. #15

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    Oh man, EQ. Brings back memories. Remember staring at a spell book to get your mana back? Fear corpse runs? Crazy how long ago that was...

  6. #16

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    Id say Diablo 2...., 2000-2003, those were the days. Best pvp i ever remember, from the hacking hammerdins to amazons

    iirc i had a max strenght whirlwind barbarian townguarding the bridge, and 2x "Buff" characters multiboxed and parked inside town, a paladin with maxed out concentration aura(i think it was like 2000% dmg increase and 50 yards) with max+skills gear, all sorts of aura runewords,mercs with auras, a max skill enchant sorceress


    There was so many auras lol it used to lag up. My friend played a curse bone necro with max amplify damage curse(which was like 200% increased physical damage),so EVERYONE was dying in 1 hit. Think of it as WoW's bladestorm,just everything is dying in 1 hitcheck

    the 4x Cd keys i actually "stole" from the store;i bought the games,(it did not require a cd rom at that time), copied them down on a piece of paper , then returned all the copies next day. O_o


    But history repeats itself(even in gaming), what is happening to WoW now is what happened to Diablo 2 roughly 9 years ago....alot of developers are first year computer students who can barely code their way out of a paper bag, thus bringing unbalanced pvp, large amount of dupes/gold sellers,(hey,at least they dont "poof"), and the devs generally do not listen to community

    but then again both are blizzard's games so what did you expect
    Last edited by JuV-CRiMiNaL : 04-30-2013 at 04:10 PM

  7. #17
    Member luxlunae's Avatar
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    How did I miss the mud thread! Huzzah!

    Anyway, my first foray into muds was the summer after my eighth grade year ('97?). I had just been grounded from the internet for the entire summer by my mother over a misunderstanding with the french teacher*. She did this by changing the aol password. I however, resourceful minx that I was, remembered that our computer teacher (private school) had offered that if we asked we could use the internet by dialing into the school. My computer was in an un-airconditioned loft part of the house so my mother never came upstairs. Unsupervised internet all summer long!

    I tried a few (I was actually initially attracted to the idea when I found out about a Pern MUSH, but MUSH's were too socially oriented for me) different games from the Mud Connector (as referenced by an earlier poster) but settled on "Realms of Magic", a germany based Circle Mud which I played happily all summer.


    I returned to for a month every now and then until the mid 2000s, when I signed on and it was completely deserted, so I switched to "Materia Magica". I think I spent more on that game while I was playing it than on my first year of multiboxing wow.

    For me my favorite parts of MUDs were exploring (and the subsequent mapping/prettifying maps using the zmud mapper utility) and writing down lists of potion recipes.


    * ok it wasn't a misunderstanding, I got mono, and fell behind, and I caught up in the rest of my classes but I hated french and was switching languages for high school and colleges don't care about middle school so fuck it not going to do any homework the rest of the year. Also did I mention that the teacher would call my mother and tattle on me every time I didn't turn in an assignment? Bitch! (Or so I thought at the age of 13)
    Last edited by luxlunae : 04-30-2013 at 06:26 PM

  8. #18

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    To me it's a change of life event. I loved EQ in 99 and also D2 during the same era. Life was much simpler though. I had a job as a warehouse worker hauling skids and stocking shelves to the wee hours of the morning. I came home from simple physical labor to something much more complex.

    Fast forward a decade I now develop for a large network management company. Nothing in any game can match the complexity of what I deal with in the regular day to day. Literally every working day is like an adventure where problems come up and need solutions. Not a day goes by that is ho-hum in this regard.

    I also own my own home and thus deal with all the upgrades, repairs and insurance wants single handily. No kids nor wife. Thank God for that. Not to sound weird but if I had a wife and kids I'd never be on my home PC.


    Just my opinion here but I think the games haven't changed much. Just me. When I log into a game now the level of complexity just isn't there for me. The breadcrumbs are easy to follow and the whole experience seems insatiable. Some stragglers do come to mind though. Dark Souls is one. The combat is unequal to anything on the market and the variety alone makes it a worthwhile encore.

  9. #19

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    I guess I can sympathize a lot with MadMilitia... My 'real job' requires a lot of, eh, thought, since it's R&D focused. Small defense contractor, though, so I get to wear about 5 different hats at a time. Owning your own home is awesome, but it's also kind of an endless project.

    I still like my games relatively complex, but they aren't terribly fulfilling anymore. They are more of a distraction, roughly equivalent to a good movie, or a good book. No, wait, that's probably a self-lie, since my favorite games of late have been incredibly complex 'grand strategy' games, lol. I'm also a dwarf fortress player, though I'm staying away from it for now, somewhat deliberately. So its not that games aren't complex...they are just complex in a different way. That's a bit off subject tho, since we are talking about MMO's. We [boxers] tend to take a simple MMO and make it roughly 5x-6x more complex. It's just what we do. Generally MMO's aren't really about complexity though, but about reward cycles. Thus levels, tiered and gated content, and gear resets. Gotta keep the treadmill moving somewhere. And that's ok, really.

    Really tho, for me a large component of the experience was always escapism. And I'm aware of that, and cool with that. But not all of it, eh.

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