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Thread: Enhance!

  1. #1

    Default Enhance!

    Anyone tried 4x enhance PvP yet?

    Problem I'm having on my Rets is that selfless healer takes too long to stack and using WOG on heals drops >40% of your burst. Enhance has a roughly similar toolset (better, actually) and only loses ~8% of its damage using maelstrom stacks (which stack at least twice as fast as selfless healer) on healing surge instead of lightning bolt.

    4 party-wide fear breaks, 4 party-wide freedoms, 4 healing streams, frozen power (5 second root from frost shock), heroism, etc. Not to mention a ranged interrupt, meaning you can set a healer to focus and be able to interrupt them while attacking another target. Enhance has a ton of utility.

    Only thing I'm uncertain about is the how their burst compares to Ret's. TBH, I've had my Shamans since BC and I've never even tried Enhance.

    - edit
    I've been playing around on the dummy . Seems like Enhance has fairly similar burst/DPS. I may fork out the cash for a few sets of PvP gear and give it a go!

    I have to admit, half my motivation to try Enhance is being able to have a single group that can ranged DPS for raids and also PvP well. I don't have the time to maintain gear on two groups.
    Last edited by Apatheist : 10-22-2012 at 01:54 PM

  2. #2

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    I have still never played enhance but I've been looking into it very seriously since I learned elemental was retarded. It always looked quirky, and I hear it plays like a hybrid melee, unlike hybrids that spec melee and pretty much are pure melee at that point. It was a 2-3 minute god mode class for awhile and moderate (but sustained) damage in between. Ascendance is crazy burst but single boxers (I read a lot of posts) are complaining about getting cc'd and/or disarmed. And kited. Totems are also a problem because they waste GCDs constantly throughout the encounter, but

    As far as boxing I thought about it, to take advantage of the 90s I already have.

    Well, you can't disarm 4 people, so that would give us an advantage. You won't be able to effectively kite 4 either, with multiple windwhatever totems and a couple frozen powers, earthgrab totems. Adding 8x wolves and 4-8 elementals could be crazy overwhelm to the other team, especially if you grab the 90 talent to upgrade the elementals.

    - Shamanistic rage reduces damage by 30%, can be used while stunned, dispells All magic debuffs (if glyphed), and nothing costs mana for 15 seconds. On a one minute cooldown.
    - Ascendance - 30 yard range to MELEE? What? Better than ele ascendance i think ethereal is a pretty cool guy eh casts 30k lava bursts and doesnt afraid of n e thing... except every cc in the game.
    - Wolves that heal... not sure if they still stun
    - Spirit walk - 2 minute CD that removes movent impairs and makes you run 60% faster. Glyph it for 90 sec CD.
    I'm up for trying it and giving feedback. I love my shaman class and boosting another set of melee through the 80s is killing me already when I shoulda been enjoying my team at 90 two weeks ago.
    - Insta casts like feral durids

    Here's something I put together real quick:
    http://www.wowhead.com/talent#sxLZ|NLM
    Tier 2 would vary per shaman.

    Anyway you asked if anyone has tried 4x enhance. Guess who jumped straight on that when it became clear that elemental was retarded? Kruschpak. Check his armory and he's in full dreadful agility gear in enhance spec. Maybe he'll chime in.
    Last edited by heyaz : 10-22-2012 at 03:29 PM

  3. #3

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    Without any immunity, what's preventing the other team nuke off 1 enhance right off the bat. Don't have to CC the enhance shaman, just kill it. I have concerns on them being squishy. I used to have DK 1 enhance + 3 Rets for added utility and anti fear. The shaman dies within a 2 second stun in 5s. I have to BOP him right away every game. So other than dropping the anti fear and party wide anti snare. He is not doing much.
    Last edited by remanz : 10-22-2012 at 03:33 PM

  4. #4

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    Quote Originally Posted by remanz View Post
    Without any immunity, what's preventing the other team nuke off 1 enhance right off the bat. Don't have to CC the enhance shaman, just kill it. I have concerns on them being squishy. I used to have DK 1 enhance + 3 Rets for added utility and anti fear. The shaman dies within a 2 second stun in 5s. I have to BOP him right away every game. So other than dropping the anti fear and party wide anti snare. He is not doing much.
    My guess is shamanistic rage, wolves, and a 5th tier healing ability. Anyway I cannot see how it could Possibly be worse than elemental shaman. Enhancement shaman have never died as easily as elemental, I can't say exactly why since I haven't played one but they are harder to kill.

    They're going to be squishy compared to rets, maybe even DKs, but the burst and utility potential is high and being able to rush and go all out on crazy CDs right away may give you a window to not get the crap beat out of one of your guys immediately (which is the problem with elemental right now - trying to getting off a single cast before something is dead).

    I dunno, they may be total garbage, but they may be an absolute riot, especially in BGs. Right now elemental is completely nonviable for 5v5 and in my opinion not even fun to play in random BGs. Us 90s only need to drop about 5k-10k on prismatic scales to at least find out, rather than leveling up a whole new team.

    They may be fun enough to hold us off till if and when elemental becomes god mode. Some of us just don't want to ditch our favorite class and first set of 90s right away.
    Last edited by heyaz : 10-22-2012 at 03:45 PM

  5. #5
    Rated Arena Member Kruschpakx4's Avatar
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    broke 1500 yesterday with quad enhance, the team feels stronger than elemental but also way harder to play especially when playing with primal elementalist

    http://eu.battle.net/wow/de/arena/bl...s%20Dot%20Com/

    armoy seems out of date ...

  6. #6

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    Quote Originally Posted by heyaz View Post
    My guess is shamanistic rage, wolves, and a 5th tier healing ability. Anyway I cannot see how it could Possibly be worse than elemental shaman. Enhancement shaman have never died as easily as elemental, I can't say exactly why since I haven't played one but they are harder to kill.

    They're going to be squishy compared to rets, maybe even DKs, but the burst and utility potential is high and being able to rush and go all out on crazy CDs right away may give you a window to not get the crap beat out of one of your guys immediately (which is the problem with elemental right now - trying to getting off a single cast before something is dead).

    I dunno, they may be total garbage, but they may be an absolute riot, especially in BGs. Right now elemental is completely nonviable for 5v5 and in my opinion not even fun to play in random BGs. Us 90s only need to drop about 5k-10k on prismatic scales to at least find out, rather than leveling up a whole new team.

    They may be fun enough to hold us off till if and when elemental becomes god mode. Some of us just don't want to ditch our favorite class and first set of 90s right away.
    With heals ya , I think they are ok. Can't be worse than elementals I guess. Pair with a pally healer, 4 enhances can survive quite a bit with double BOP. I don't think they are squishier than frost DK, about the same. Can the freedom totem avoid Ring of Frost ? I am leveling some enhance next. I am thinking playing 2 DKs, 2 Enhances for melees. We do need grip, and we do need freedom + anti fear. So get both. Melees need to have stun. If the target is jumping around, even when we have freedom, a lot of our damage can be avoided. Need to asphxiate the target, then kill it before it wears off.
    Last edited by remanz : 10-22-2012 at 04:44 PM

  7. #7

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    Quote Originally Posted by remanz View Post
    With heals ya , I think they are ok. Can't be worse than elementals I guess. Pair with a pally healer, 4 enhances can survive quite a bit with double BOP. I don't think they are squishier than frost DK, about the same. Can the freedom totem avoid Ring of Frost ? I am leveling some enhance next. I am thinking playing 2 DKs, 2 Enhances for melees. We do need grip, and we do need freedom + anti fear. So get both. Melees need to have stun. If the target is jumping around, even when we have freedom, a lot of our damage can be avoided. Need to asphxiate the target, then kill it before it wears off.
    - Ring is frost is a stun, so I don't believe the totem can avoid it. The totem works pretty much like hand of freedom.

    - Grip and stun are nice to stay on target. I wish shaman had easy stuff, but what you do have is:
    1. Frozen power = chains of ice (kinda), earthgrab totem
    2. The primal earth elemental has a 4 second stun on its own cast bar (it's a pet). And a couple other nice things like huge damage reduction buff to you.
    3. Spirit walk = 60% increased movement speed + windwalk totem/
    4. Capacitor totems go off in a few seconds and warstomp stun all nearby targets. You get 4 of them.
    5. Ascendance gives you a 30 yard range on melee. Seriously.

    The first four of these are great tools, definitely not death grip, charge, hoj, avatar, or anything that amazing but, it's something. The only thing really exciting is ascendance especially for the convert everything to nature damage (ignore armor) but it's a short window, or maybe an F you I'm meleeing from over here. If necessary there are several ways to turtle up until that window is open.


    I'm sure it's possible but I don't know how well you will be able to micromanage enhance shaman with other melee. You're looking at two melee casts, shocks, insta-cast spells, UE (but can be macro'd with something else). totems which cost a GCD, and about four MAJOR cooldowns without which you are little more than an auto-attacking retard.
    Last edited by heyaz : 10-22-2012 at 05:24 PM

  8. #8

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    did not know that you can dps from 30 yard range lol. Thats nice. As for management, just use everything up front, there is really nothing to be saved in a 20 second match. Use our RR macros for using the same skill at different times, only have keys for things like tremor.

  9. #9

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    One issue I hadn't noticed before is that frozen power (frost shock root) and windwalk totem (party-wide freedom) are both talents, so you have to pick one or the other. That's a bit of a downer. I think windwalk may be better in Arena, while frozen power would be better for BG's. I guess you could always spec one shaman with frozen power and the other 3 with windwalk.

    In 20-30 second fights, if you drop 4 grounding totems, blow all your cooldowns and keep your trinket hotkey handy, you'll actually be extremely difficult to interrupt/cc for the duration of your cooldowns.

    Glyphed grounding totem now reflects spells, also. Pretty sweet when you see a sheep/fear coming.

    Quote Originally Posted by Kruschpakx4 View Post
    broke 1500 yesterday with quad enhance
    Awesome. Any chance you could upload some videos for us? I'd be keen to see it in action before I dump the cash into 4 PvP sets.
    Last edited by Apatheist : 10-23-2012 at 08:09 AM

  10. #10
    Rated Arena Member Kruschpakx4's Avatar
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    gonna fraps some games today

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