- Ring is frost is a stun, so I don't believe the totem can avoid it. The totem works pretty much like hand of freedom.
- Grip and stun are nice to stay on target. I wish shaman had easy stuff, but what you do have is:
1. Frozen power = chains of ice (kinda), earthgrab totem
2. The primal earth elemental has a 4 second stun on its own cast bar (it's a pet). And a couple other nice things like huge damage reduction buff to you.
3. Spirit walk = 60% increased movement speed + windwalk totem/
4. Capacitor totems go off in a few seconds and warstomp stun all nearby targets. You get 4 of them.
5. Ascendance gives you a 30 yard range on melee. Seriously.
The first four of these are great tools, definitely not death grip, charge, hoj, avatar, or anything that amazing but, it's something. The only thing really exciting is ascendance especially for the convert everything to nature damage (ignore armor) but it's a short window, or maybe an F you I'm meleeing from over here. If necessary there are several ways to turtle up until that window is open.
I'm sure it's possible but I don't know how well you will be able to micromanage enhance shaman with other melee. You're looking at two melee casts, shocks, insta-cast spells, UE (but can be macro'd with something else). totems which cost a GCD, and about four MAJOR cooldowns without which you are little more than an auto-attacking retard.
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