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Thread: Enhance!

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  1. #1

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    Without any immunity, what's preventing the other team nuke off 1 enhance right off the bat. Don't have to CC the enhance shaman, just kill it. I have concerns on them being squishy. I used to have DK 1 enhance + 3 Rets for added utility and anti fear. The shaman dies within a 2 second stun in 5s. I have to BOP him right away every game. So other than dropping the anti fear and party wide anti snare. He is not doing much.
    Last edited by remanz : 10-22-2012 at 03:33 PM

  2. #2

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    Quote Originally Posted by remanz View Post
    Without any immunity, what's preventing the other team nuke off 1 enhance right off the bat. Don't have to CC the enhance shaman, just kill it. I have concerns on them being squishy. I used to have DK 1 enhance + 3 Rets for added utility and anti fear. The shaman dies within a 2 second stun in 5s. I have to BOP him right away every game. So other than dropping the anti fear and party wide anti snare. He is not doing much.
    My guess is shamanistic rage, wolves, and a 5th tier healing ability. Anyway I cannot see how it could Possibly be worse than elemental shaman. Enhancement shaman have never died as easily as elemental, I can't say exactly why since I haven't played one but they are harder to kill.

    They're going to be squishy compared to rets, maybe even DKs, but the burst and utility potential is high and being able to rush and go all out on crazy CDs right away may give you a window to not get the crap beat out of one of your guys immediately (which is the problem with elemental right now - trying to getting off a single cast before something is dead).

    I dunno, they may be total garbage, but they may be an absolute riot, especially in BGs. Right now elemental is completely nonviable for 5v5 and in my opinion not even fun to play in random BGs. Us 90s only need to drop about 5k-10k on prismatic scales to at least find out, rather than leveling up a whole new team.

    They may be fun enough to hold us off till if and when elemental becomes god mode. Some of us just don't want to ditch our favorite class and first set of 90s right away.
    Last edited by heyaz : 10-22-2012 at 03:45 PM

  3. #3

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    Quote Originally Posted by heyaz View Post
    My guess is shamanistic rage, wolves, and a 5th tier healing ability. Anyway I cannot see how it could Possibly be worse than elemental shaman. Enhancement shaman have never died as easily as elemental, I can't say exactly why since I haven't played one but they are harder to kill.

    They're going to be squishy compared to rets, maybe even DKs, but the burst and utility potential is high and being able to rush and go all out on crazy CDs right away may give you a window to not get the crap beat out of one of your guys immediately (which is the problem with elemental right now - trying to getting off a single cast before something is dead).

    I dunno, they may be total garbage, but they may be an absolute riot, especially in BGs. Right now elemental is completely nonviable for 5v5 and in my opinion not even fun to play in random BGs. Us 90s only need to drop about 5k-10k on prismatic scales to at least find out, rather than leveling up a whole new team.

    They may be fun enough to hold us off till if and when elemental becomes god mode. Some of us just don't want to ditch our favorite class and first set of 90s right away.
    With heals ya , I think they are ok. Can't be worse than elementals I guess. Pair with a pally healer, 4 enhances can survive quite a bit with double BOP. I don't think they are squishier than frost DK, about the same. Can the freedom totem avoid Ring of Frost ? I am leveling some enhance next. I am thinking playing 2 DKs, 2 Enhances for melees. We do need grip, and we do need freedom + anti fear. So get both. Melees need to have stun. If the target is jumping around, even when we have freedom, a lot of our damage can be avoided. Need to asphxiate the target, then kill it before it wears off.
    Last edited by remanz : 10-22-2012 at 04:44 PM

  4. #4

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    Quote Originally Posted by remanz View Post
    With heals ya , I think they are ok. Can't be worse than elementals I guess. Pair with a pally healer, 4 enhances can survive quite a bit with double BOP. I don't think they are squishier than frost DK, about the same. Can the freedom totem avoid Ring of Frost ? I am leveling some enhance next. I am thinking playing 2 DKs, 2 Enhances for melees. We do need grip, and we do need freedom + anti fear. So get both. Melees need to have stun. If the target is jumping around, even when we have freedom, a lot of our damage can be avoided. Need to asphxiate the target, then kill it before it wears off.
    - Ring is frost is a stun, so I don't believe the totem can avoid it. The totem works pretty much like hand of freedom.

    - Grip and stun are nice to stay on target. I wish shaman had easy stuff, but what you do have is:
    1. Frozen power = chains of ice (kinda), earthgrab totem
    2. The primal earth elemental has a 4 second stun on its own cast bar (it's a pet). And a couple other nice things like huge damage reduction buff to you.
    3. Spirit walk = 60% increased movement speed + windwalk totem/
    4. Capacitor totems go off in a few seconds and warstomp stun all nearby targets. You get 4 of them.
    5. Ascendance gives you a 30 yard range on melee. Seriously.

    The first four of these are great tools, definitely not death grip, charge, hoj, avatar, or anything that amazing but, it's something. The only thing really exciting is ascendance especially for the convert everything to nature damage (ignore armor) but it's a short window, or maybe an F you I'm meleeing from over here. If necessary there are several ways to turtle up until that window is open.


    I'm sure it's possible but I don't know how well you will be able to micromanage enhance shaman with other melee. You're looking at two melee casts, shocks, insta-cast spells, UE (but can be macro'd with something else). totems which cost a GCD, and about four MAJOR cooldowns without which you are little more than an auto-attacking retard.
    Last edited by heyaz : 10-22-2012 at 05:24 PM

  5. #5

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    did not know that you can dps from 30 yard range lol. Thats nice. As for management, just use everything up front, there is really nothing to be saved in a 20 second match. Use our RR macros for using the same skill at different times, only have keys for things like tremor.

  6. #6

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    One issue I hadn't noticed before is that frozen power (frost shock root) and windwalk totem (party-wide freedom) are both talents, so you have to pick one or the other. That's a bit of a downer. I think windwalk may be better in Arena, while frozen power would be better for BG's. I guess you could always spec one shaman with frozen power and the other 3 with windwalk.

    In 20-30 second fights, if you drop 4 grounding totems, blow all your cooldowns and keep your trinket hotkey handy, you'll actually be extremely difficult to interrupt/cc for the duration of your cooldowns.

    Glyphed grounding totem now reflects spells, also. Pretty sweet when you see a sheep/fear coming.

    Quote Originally Posted by Kruschpakx4 View Post
    broke 1500 yesterday with quad enhance
    Awesome. Any chance you could upload some videos for us? I'd be keen to see it in action before I dump the cash into 4 PvP sets.
    Last edited by Apatheist : 10-23-2012 at 08:09 AM

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