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  1. #31

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    Quote Originally Posted by remanz View Post
    Ok guys, if you are curious about melees in arena.
    I made a video how it went tonight. It is really short. But pretty much shows the current state of DK + 4Rets. One loss One win in the video. and I went 5 - 10 tonight. The win I had in this video was really just luck. The other team (or at least the warlock) has no clue what I am about.

    By the looks of it you can do a tone of damage but they are ccing you good, A priest and 4 ret should be good


  2. #32

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    Quote Originally Posted by Nikita View Post
    I see people saying ele shamans are weak in random Bgs, and I have to disagree on it. I do fairly well with my 4 shamans, thou I usualy que with a pocket healer..
    that

  3. #33

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    Well looks like I wont be turning my accounts back on. Maybe a couple more expansions =-(
    5x Hunter-Avoïd, Avoîd, Avoìd, Avôid, Avöid--Bleeding Hollow server
    If You Don't Stand For Something, You Will Fall For Anything!

  4. #34

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    Quote Originally Posted by Meathead View Post
    By the looks of it you can do a tone of damage but they are ccing you good, A priest and 4 ret should be good
    Melees, Rets at least, have a threshold for offense. They don't have the staying power of shamans (shaman should be able to defend and weather the storm). The threshold for me is to kill within 2-3 Globals. Grip -> stun -> silence, then my target has to die. If he doesn't die, run away, or worse , AOE feared me, then its a loss.

    Offensively, Frost DKs are better than rets. They can grip more. and they burst like a champ. But they are really squishy. So you have to have a good healer with you.

    As for the priest, dispel has CD now. With the amount of CCs being thrown at me, priest can't help much. Need double healers. At this point, I am just leveling shamans/warriors/mages to see which ones are more enjoyable , not necessarily more effective.
    Last edited by remanz : 10-16-2012 at 04:04 PM

  5. #35
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    Frost DK could:

    Glyph Pillar of Frost.
    And use:
    #show
    /cast Pillar of Frost
    /cancelaura Pillar of Frost
    That's a one minute trinket.

    Then they have their regular two minute pvp trinket.

    And can use the 90 talent to be immune to CC for 10 seconds, every 2 minutes (but on an 8 yard radius area, at the time of the use).
    Desecrated Ground even removes loss of control effects.

    So that is four uses (PoF x2) of Loss_Of_Control break every 2 minutes.



    If AoE CC is that bad, Frost DK's become a strong option.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  6. #36

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    AoE CC is pretty bad right now. Damage is very high on several classes. I'm keen on DKs at the moment. So much CC protection, gap closers, etc:

    1. Trinket
    2. Pillar of frost glyphed for another trinket
    3. Lichborne to break fear/seduce/sleep
    4. 4x death grips
    5. 90 talent to grip everyone
    6. 90 talent to become immune to cc
    7. 90 talent to cc everyone in close range
    8. Chillblains to slow everyone
    9. Undead to break fear/seduce/sleep again when trinket is on CD
    10. AMZ to be immune to most CC
    11. IBF to become immune to stuns

    So we end up with 3 ways to break ALL cc, 2 ways to be immune to it being applied entirely, and 7 ways total to break some kind of cc. Compare that to shaman that only have a trinket, a totem to break fear but only if not stunned, and a totem to become immune to snares which isn't amazingly effective for casters.

    TONS of good tools. And decent damage along with that, better than rets it looks like.
    Last edited by heyaz : 10-16-2012 at 08:20 PM

  7. #37

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    DK looks strong and fun. But they do die fairly fast so you might end up treating bodies with them. Also Paladin can throw 2 BOP in a row now. So it might be hard to kill when there is a paladin on the team.

    also "5. 90 talent to grip everyone" , this doesn't work for some reason. I tried to use it. and it briefly pulls targets towards me , but stopped mid way. It doesn't work like a death grip x 5. It just doesn't work at all actually. maybe serve as an interrupt.
    Last edited by Khatovar : 10-16-2012 at 10:47 PM

  8. #38
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    Did they revert Lichborne to the WotLK version?

    In Wrath, it would break Fear.
    In Cata, it made me immune but would not break an already applied fear.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #39

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    I don't think so. can't break it if already feared.

  10. #40

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    Quote Originally Posted by remanz View Post
    DK looks strong and fun. But they do die fairly fast so you might end up treating bodies with them. Also Paladin can throw 2 BOP in a row now. So it might be hard to kill when there is a paladin on the team.

    also "5. 90 talent to grip everyone" , this doesn't work for some reason. I tried to use it. and it briefly pulls targets towards me , but stopped mid way. It doesn't work like a death grip x 5. It just doesn't work at all actually. maybe serve as an interrupt.
    I think they definitely need a dedicated healer to make up for being squishy. But their damage output and overall pressure on the other team is good to mitigate incoming damage by putting them on the defensive. I haven't tried the 90 gorefiend's grasp talent, sad to hear it's not very effective. I'm not sure whether to go with 2x of the freezing talent and 2x of the immune to cc talent, or 4x immune to cc. Ultimately though if you do not pressure them, regardless of 7 ways to break CC, you will find yourself cc'd and out of cooldowns at some point.

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