Quote Originally Posted by remanz View Post
Come to think of it every classes have their OP days. From I can remember

Warriors = now
DK = upon LK release. Blood DK ruled arena for like 2 seasons.
Paladin = once a upon time, Seal of Command procs extra swing. Paladin can kill within HOJ stun. Bubble only reduce attack speed by 50%, not damage.
Hunter = now
Mage = Frost mage in Cata. Still today. I think it is BS mage can proc frost damage from another mage's freeze/nova.
Warlock = The end of LK with Shadow Fury and insane survival.
Rogue = can't think of when Rogues are OP.
Priest = The end of LK with disc healing. and Spriest super damage + mana drain.
Shaman = elemental was god in BC days. I was able to stand there just cast LB against a warrior. and let the warrior interrupt me all he wants. I would kill him with 50% hp left.
Druid = the end of LK, blizzard buffed bleed damage. Feral druid was doing crazy amount of damage in arena. They were getting 5 combo points. Instant cyclone. let energy get full. Burst down after cyclone expires.
MONK = yet to been seen
Here's some fun stuff I remember:

Warriors:
Vanilla: sword proc madness, instagib people left and right. 3k mortal strikes against people with 2900hp
BC: "Skillherald" - look it up if you don't remember
Wotlk: The brostorm era

DK's:
Wotlk: you could use /castrandom in arena and win
Cata: Blood DK's when vengeance worked in pvp. Hard counter all melee. 110k death strikes. Dancing rune weapon necrotics for 40k heal absorb. Yeah it was a gimmick and didn't work against mages, warlocks, or spriests, but still

Rogues:
Vanilla: the real stunlock. There used to be no pvp trinket and you'd die in an actual kidney shot not a blind vanish gouge smoke bomb repeat blah blah.
BC: combat rogues with mace stun. Legendaries
Wotlk: legendaries, FAN OF KNIVES OMG
Cata: legendaries

Mages:
Vanilla: double trinket pom pyro madness
BC: don't remember
Wotlk: shatter combos
Cata: shatter combos and 100 ways to freeze you

Priests:
Vanilla: Shadow priests hit... so... hard. Mind blast mindflay dead. They didn't really have any other spells.

Shaman:
Vanilla: Elemental shaman in tier 2 or higher. Double trinket, chain lightning, earth shock dead. period. Like quad boxing shaman, except this was One shaman.
Enhance shaman used 2h and a windfury proc was an instakill.

Hunters:
Vanilla or BC can't remember: pet enrage, solo clothies.
Wotlk: explosive shit
Cata: ???

Warlocks:
Vanilla: A brief and little known era with extreme spell coefficient on shadowbolt gave you 3k+ crits. Also, seduce+soul fire (there was no trinket so you were either undead, or dead)
others: several times affliction was dot and run. i mean really just run away and they died

Druid:
End of BC, End of wotlk insane bleed damage. Stacking cat bleeds and bear bleeds then running away