Depends...
On the one hand you have 15% strength and immunity to knockback.
Plus you can glyph something different.
When you don't need to break the CC on your toon/team, this is the way to go.
On the other hand, you have a PvP trinket on a one minute cooldown.
Which does not use up your ability to click your two minute trinket; alternatively, because you have a one minute trinket, you could equip two DPS trinkets...
When your team is CC'd and unable to do jack, the knockback immunity and extra strength is pretty useless.
This does cost you, one of your three Major Glyphs.
I think I'll play around with the glyph and isboxer.
Step 1, Pillar of Frost.
Step 2, Cancelaura Pillar of Frost.
Reset to Step 1, fifteen seconds from first press.
That way, I can take advantage of the immunity to everything for 15 seconds and still end it at will, to negate the root effect.
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