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  1. #1

    Default What teams works good in bgs/arena?

    I currently have 3 druids at 90.

    I really suck in pvp at 90 on this team though.
    Was nearly immortal until 90 (around 10 kb 0-1 death on each character every bg while lvling).

    Now I have problems with everything. I get cced and stunned all the time.
    As balance my enemies either run outside of range, cc me or run around me. Usually a combination of it.
    Losing dps and or wasting cds because of this, also healing got very weak at 90. (think I need like 8 heals to heal full)
    For questing and farming balance is king, killing mobs very fast (generally 1 mob every 3 sec) but in bgs it doesnt feel very good at 90.

    Also tried as feral.
    Only tried 1 arena, vs warrior paladin rogue. Got stunned / cced until I lost 2 of my characters even though I popped barkskin and survival instincts as soon as I engaged them.
    Tried some scenarios but they almost feel hard because mobs die before I get predatory swiftness procs so I have to heal myself with rejuvenation all the time.


    I am thinking about playing a different team, but is it anything good?
    The only team I can really see as good is shamans (both elemental and enh).

    Monk feels like they would die fast aswell as having no protection against cc I think.
    My paladins feel like they have very low dmg, they are undergeared lvl 85 though but read other people saying they have low dmg aswell.
    Other than that I can only see DK as a fairly good team, although I dont really like DKs and it feels like it is about popping CDs and killing the opponent before cds duration expire, dunno if that is the case though.

  2. #2
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    Default

    Not saying a DK will rock, or won't rock...
    But if being CC'd is your issue.

    Frost DK has:
    - Trinket, every 2 minutes.
    - Lichborne, 10 seconds of cannot be feared every 2 minutes.
    - Icebound Fortitude, 12 seconds of immunity to Stun every 3 minutes.
    - Pillar of Frost, 20 seconds of knockback immunity every minute (of glyph it and macro... /use Pillar of Frost ... /cancelaura Pillar of Frost, to act as another pvp trinket).
    - Desecrated Ground, 8 seconds of CC immunity every 2 minutes.

    Between: Lichborne, Icebound Fortitude, Pillar of Frost and Anti-Magic Shell, you have a window to deliver your burst.
    You can also Desecrated Ground for another small window of immunity to CC.
    And Trinket too.
    If you want, you can remove Pillar of Frost from the initial set and go with the macro to cancelaura which then means you have a 1 minute ability that functions as a trinket.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #3

    Default

    I don't understand this cancelaura business. What does cancelaura do for you? Why not leave the buff expire naturally off of you?

  4. #4

    Default

    Pillar of Frost root you in one place. Then you can't move. The so-called self stun effect

  5. #5
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    Default

    Unglyphed, you have 20 seconds of knockback immunity.
    Glyphed, it acts like a trinket on a one minute cooldown, but roots you for the duration.

    If you have it glyphed...

    #show Pillar of Frost
    /cast Pillar of Frost
    /cancelaura Pillar of Frost

    Click that, and you break out of anything a trinket would break you out of.
    And the root effect is broken immediately, so it doesn't inconvenience you at all.

    Essentially trading a major glyph slot for an extra trinket (like the 2/5 minute pvp trinkets) that is every minute and doesn't share a cooldown with those.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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