Quote Originally Posted by Shodokan View Post
It stacks decently well... but the other person's information shows that pvp power and resil actually come to a point where you deal more damage % than the reduced amount should allow (Should only do 40% damage but does 54% etc)
That is only true for warriors who DW 2H and humans (and obviously a combination of both), or for players who give up on the escape trinket. 5 months ago I basically wrote a post that the introduction of pvp power and base resilience was making the gap between humans and other races only bigger. Their (some blue) counter argument was that it was merely a problem with on proc pve trinkets, and that the introduction of pvp power fixed that. It's beyond my understanding that they don't see that.

Quote Originally Posted by Shodokan View Post
I'm not saying resil is bad, or that pvp power is the best thing since sliced bread (it is better than main stats for a bunch of classes) but they do interact with one another and have an effect on damage done and the reduction of said damage being equal to if you had only reduced it by Y% opposed to the original X%.
Honestly there is zero interaction between resilience and pvp power. PVP power increases your offensive spells vs players and does absolutely nothing for your defence (and the other way around). You can compare what adding 1 pvp power does to a target, or how much pvp power you should add when your target increases his resilience with 1. But hat is basically exactly the same as comparing what adding 1 int would do vs your target.

Btw, like I posted in my previous post: resilience scales many times much better than pvp power does, there is never a point where pvp power overtakes mitigation (actually it should be effective health, as its a combination of both your healthpool and your resilience). Except for humans & warriors who DW 2h, which hopefully will be fixed soon.