Quote Originally Posted by zenga View Post
Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

Example:

A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
By stacking an extra 20% resilience, he takes 29% less damage than before.

Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

An more extreme example:

You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
From past experience the amount of resil required for 1% damage reduction goes up.

Basically... with gear + gems you get more pvp power faster than you get damage reduction through resil which actually means throughout the seasons yes you will have more negation percentage but the increased damage will more than likely net a higher damage gain over said reduction. (vangurads did a whole video on this as well)