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  1. #1

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    My team cleared heroic today (4 DKs, 1 shaman), One blood, the shaman is resto. My gear is 454 with mostly pvp.

    Wise Mari:
    P1, Simply kill the spawns and don't stand in the puddles.
    P2, Standing in the water does damage, his wave does damage. My dps died early on but since there's no pressure the tank was able to solo it.

    Lorewalker Stonestep
    The Trial of yaungol
    I killed on boss then the other, although you're supposed to switch whenever they do their moves.

    Liu Flameheart
    P1 Not much to it, the fire walls spawn outside of melee range so you don't need to do anything but dps and cleanse.
    p2, Pools of poison everywhere so keep moving.

    Sha of Doubt

    A simple fight just cleanse the magic and collect loot.

  2. #2

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    Quote Originally Posted by Narij View Post
    My team cleared heroic today (4 DKs, 1 shaman), One blood, the shaman is resto. My gear is 454 with mostly pvp.

    Wise Mari:
    P1, Simply kill the spawns and don't stand in the puddles.
    P2, Standing in the water does damage, his wave does damage. My dps died early on but since there's no pressure the tank was able to solo it.
    That's the problem with melee's, if there is bad stuff around the boss and you can't move it around; also melee's tend to wander about; generally speaking I don't see to use melee's for pve while multiboxing, besides of course the tank.

    On the contrary for BG's PVP (since follow is broken) I would use melee, cause of the IWT behavior. Not optimal but can work.

  3. #3

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    Quote Originally Posted by immunity View Post
    That's the problem with melee's, if there is bad stuff around the boss and you can't move it around; also melee's tend to wander about; generally speaking I don't see to use melee's for pve while multiboxing, besides of course the tank.

    On the contrary for BG's PVP (since follow is broken) I would use melee, cause of the IWT behavior. Not optimal but can work.
    I have no issue with melee for PvE. I prefer it because all my toons are in one place so I don't need to look 40 yards behind me to see who's standing in what. I just strafe and move everyone. Plus, everyone is always in range for AOE healing or jumping heals. I rarely have runaways because I use manual IWT and don't spam it with every keypress and my DPS key includes "micro movement" which automatically stops runaways if they do happen.

    I also have the ability to DPS on the move with my melee team, so I don't need to stand still to do damage like I did with most of my ranged teams.
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  4. #4

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    > I rarely have runaways because I use manual IWT and don't spam it with every keypress...

    THIS!

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