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  1. #1

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    Quote Originally Posted by olibri1 View Post
    Then, on the pull and after each add phase I spread out one at a time (no spread macro).
    You don't have a spread out macro, so you can't spread out with one? I know times is of the essence on this fight and a macro would be better,no?

    Also, i noticed in one attempt on this fight, there are floating crystals in each corner with energy beams/bolts coming out, you can click on them and they vanish.. anyone know what that does? I ended up beating the encounter but never figured out what those do.. if anything.
    Last edited by Lyonheart : 10-16-2012 at 08:08 AM
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  2. #2

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    Quote Originally Posted by Lyonheart View Post
    You don't have a spread out macro, so you can't spread out with one? I know times is of the essence on this fight and a macro would be better,no?
    Timing and distance are not that tight. You just need to be a little bit separated. I just manually move one at a time. I tend to prefer doing a lot of things manually vs. trying to automate stuff.

  3. #3

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    I would love to see a video of how people handle the Sha of Doubt on Heroic. I have tried a few things including the strats above but I can't seem to get out of the second phase.

    PVE and PVP teams on Lightninghoof-US (lvl 70+)

  4. #4

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    Quote Originally Posted by Feider View Post
    I would love to see a video of how people handle the Sha of Doubt on Heroic. I have tried a few things including the strats above but I can't seem to get out of the second phase.
    i keep grouped up and tab target with my tank until they all are dead ( the clone/shadows ) using AE attacks.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  5. #5

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    I know this kind of an old thread, but maybe someone can give me some pointers :]. Currently running this instance with my team (prot pally, Resto shammy, Arcane mage, 2x Elemental Shammy), they are level 85. I got the first two bosses down, quite easily. But I can't get past the third boss. As soon as she summons the dragon I get wiped. My team get's own by the fire on the ground, it does too much damage (or I'm responding too slow ...).

    Are there any tricks to this boss?

  6. #6
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    Quote Originally Posted by Blubber View Post
    I know this kind of an old thread, but maybe someone can give me some pointers :]. Currently running this instance with my team (prot pally, Resto shammy, Arcane mage, 2x Elemental Shammy), they are level 85. I got the first two bosses down, quite easily. But I can't get past the third boss. As soon as she summons the dragon I get wiped. My team get's own by the fire on the ground, it does too much damage (or I'm responding too slow ...).

    Are there any tricks to this boss?
    Its probably just a gear/level issue for you. I failed at 85 but succeeded at 86 with my 5 druid team.

  7. #7

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    Got the Temple down at 86, but I generally try to avoid anything after Ook-Ook in the brewery, going to watch your video when I get home today, maybe it helps :].

  8. #8

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    For a melee team Liu is quite easy if you have a healer than can throw up some type of hots. I just back peddle on my tank around the room and take almost no damage.
    FFXIV - Aether - Sargatanas
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  9. #9

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    Quote Originally Posted by kate View Post
    I didn't see a thread for this, so here's one.

    My team is only level 86, so this is just for normal, but I'm happy enough that I've got the fights down.

    My techniques:

    Wise Mari: Kill the spawns and then run your team up to the wall behind Mari and just eat the water blast & heal up (hard at 85 with fresh 372ish gear, easy at 86 with 390+ gear). If you can't manage to heal through it, you can have your team run in circles (avoiding the water if you can) and nuke, healing as you get a chance. Takes forever that way, but it's doable.

    2nd boss will be luck of the draw: Each time I basically just nuked them and healed through it. First time was at 85 with an average ilvl of 372 for my team, second time was at 86 with 390 average.

    3rd boss: Position your DPS & Heals so that they avoid the waves that spawn and burn the boss down until it becomes a dragon. Move your team out of the void zones the dragon will spawn and burn it down. This fight is hard if you are fresh 85, but really easy when you have some gear and a level.

    4th and final boss: This one I could not do at 85 because my DPS just wasn't good enough and killing the boss required me to not make any mistakes on debuffing, stop DPSing to heal, and etc. Also, this boss seemed to aggro right as my character crossed into the room, causing the door to close and sometimes locking characters out. So, my strategy for the Sha of Doubt is:

    1) Pull it into the courtyard in front of the boss room, causing it to de-spawn.
    2) Once the boss has de-spawned, run my team into its room and position them in a clump wherever convenient, and wait for it to re-spawn.
    3) Nuke the boss, and be sure to IMMEDIATELY dispel the debuff it casts on one of your teammates.
    4) The boss will disappear and summon adds - one for each of your party. You should be in a clump and just AoE burn them down ASAP; if you don't, they can explode (hurting you and healing the boss)
    5) Repeat 3 and 4, collect loot when done.
    Thanks so much for the tips on the first boss.. was very easy at lvl 85 in 375-380 item level. I'm running x2 Destro locks, x1 Ele shaman, x1 BM Hunter and a holy Pala which I play up front.. pets tank np.. rest of instance was a breeze.
    I also managed Brewery place.. lost 1 toon on last pack of adds before last boss, but was able to rez her.

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