I'm not really sold on them for 5's. I plan on using mine for 3's but for 5's it just seems they lack a lot for stacking them being successful to high rating.
Abilities
Emancipate: Great for getting out of mage things and roots but otherwise... not really worth using the mana just to get out of slows and such.
Blinding light: Non glyphed this breaks on dots so if you are target swapping your blind will break due to censure. Glyphed you can't really chain it due to DRs. If you use SoR you will break due to AOE. Would need to be running seal of insight + battle healer in order for 6 second blind to be good.
WoG: Great that it has decent healing and great that it's cooldown is removed but due to the nature of the team and their overall "squishiness" after bubble and divine protection are down effecting the team's damage very highly (already some of the lowest sustained damage in the game)
Devotion aura: 24 seconds of casting for your healer or if you need to heal your own toons.
Blessing of protection: Useful... AFTER bubble and your forbarance is over, breaks interact with target. Cannot be chained on your healer.
Hammer of justice: 3 hojs = 10 seconds of stun so focus stunning isn't the greatest use, but talented you can get 4 6 second stuns which will need to be trinketed, and if you can manage to get 4 more 30 seconds later it can likely lead to a kill.
Hand of freedom: Great to chain on your healer or 5th dps so he can never really be slowed or rooted since you have emancipate.
Talents
Long arm of the law is basically mandatory
Repentance is almost useless for us unless we end up doing something like popping devotion aura + casting it on 4 targets that are in LoS
Fist of justice is nice for getting kills faster if your partner has a slow (frost dk/warrior)
Burden of guilt is great for playing with healers.
Clemency over hand of purity unless against a dot cleave (fire mage, lock, spriest/boomkin, double healer)
Holy avenger - Simply the best burst for our buck (50% total extra damage)
Sanctified wrath - 30 second wings is amazing but its usefulness depends on hammer of wrath damage which doesn't seem too high
Divine purpose - reason rets were not viable last expansion, higher proc chance is nice if you are only using TV but when tracking HP its kinda a bitch.
Holy prism - Damage + heal which would be nice since it heals 5 allies on top of it's damage... but its only like a 15k hit, 30k crit per person
Execution sentence - Damage OR HoT, hits for 25k crits for 50k (last two hits hit for this amount iirc) on a 1 min CD
Viable partners
Resto shaman - Anti-fear, hex, more interupts, can help DPS, spirit link, healing tide, earth elemental (talented) for stun, stormlash totem
Resto druid - Cyclone, Hots for everyone, ursol's vortex to keep people near you during burst phase, typhoon for disruption, NS for clone or instant heal, bash (stun), have their own version of vanish, natures vigil for AOE healing
Mist weaver monk - high mobility to GTFO if focused, Sweep the leg's DR is 2 seconds so you can have 7 seconds of knockdown on a target (AKA they cannot move even if they trinket), revival, disarm (for getting rid of weapons during recklessness etc)
BM hunter - Burst, silence or binding shot, trap, tranq shot for getting rid of bops/mage barriers/priest bubbles
Warrior - Burst, Fear, 20% extra crit damage, disarm, silence, MS effect, rallying cry, AOE slow, possible AOE disrupt or root, anti-ice block/bubble/bop
DK- Burst, Silence, AOE stun (or they can use a trinket or AOE grip), non peelable for about 40 seconds (including your HoF), AOE slow, death grip, anti-healing
Rogue - Burst, Control, AOE stealth, slow, MS effect, silence
Just wondering what you think, what you plan on playing etc. I enjoy 3's more than 5's but i still want to play all my comps in 5's somehow.
Seems to me the best options are:
Warrior, Hunter, DK, Shaman, Druid... rogue can be good but with warlock being to spec AOE for almost a quarter of the map its viability goes down.
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