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  1. #1

    Default Your thoughts on the ret "bandwagon"?

    I'm not really sold on them for 5's. I plan on using mine for 3's but for 5's it just seems they lack a lot for stacking them being successful to high rating.


    Abilities
    Emancipate: Great for getting out of mage things and roots but otherwise... not really worth using the mana just to get out of slows and such.
    Blinding light: Non glyphed this breaks on dots so if you are target swapping your blind will break due to censure. Glyphed you can't really chain it due to DRs. If you use SoR you will break due to AOE. Would need to be running seal of insight + battle healer in order for 6 second blind to be good.
    WoG: Great that it has decent healing and great that it's cooldown is removed but due to the nature of the team and their overall "squishiness" after bubble and divine protection are down effecting the team's damage very highly (already some of the lowest sustained damage in the game)
    Devotion aura: 24 seconds of casting for your healer or if you need to heal your own toons.
    Blessing of protection: Useful... AFTER bubble and your forbarance is over, breaks interact with target. Cannot be chained on your healer.
    Hammer of justice: 3 hojs = 10 seconds of stun so focus stunning isn't the greatest use, but talented you can get 4 6 second stuns which will need to be trinketed, and if you can manage to get 4 more 30 seconds later it can likely lead to a kill.
    Hand of freedom: Great to chain on your healer or 5th dps so he can never really be slowed or rooted since you have emancipate.


    Talents
    Long arm of the law is basically mandatory


    Repentance is almost useless for us unless we end up doing something like popping devotion aura + casting it on 4 targets that are in LoS
    Fist of justice is nice for getting kills faster if your partner has a slow (frost dk/warrior)
    Burden of guilt is great for playing with healers.


    Clemency over hand of purity unless against a dot cleave (fire mage, lock, spriest/boomkin, double healer)


    Holy avenger - Simply the best burst for our buck (50% total extra damage)
    Sanctified wrath - 30 second wings is amazing but its usefulness depends on hammer of wrath damage which doesn't seem too high
    Divine purpose - reason rets were not viable last expansion, higher proc chance is nice if you are only using TV but when tracking HP its kinda a bitch.


    Holy prism - Damage + heal which would be nice since it heals 5 allies on top of it's damage... but its only like a 15k hit, 30k crit per person
    Execution sentence - Damage OR HoT, hits for 25k crits for 50k (last two hits hit for this amount iirc) on a 1 min CD


    Viable partners
    Resto shaman - Anti-fear, hex, more interupts, can help DPS, spirit link, healing tide, earth elemental (talented) for stun, stormlash totem
    Resto druid - Cyclone, Hots for everyone, ursol's vortex to keep people near you during burst phase, typhoon for disruption, NS for clone or instant heal, bash (stun), have their own version of vanish, natures vigil for AOE healing
    Mist weaver monk - high mobility to GTFO if focused, Sweep the leg's DR is 2 seconds so you can have 7 seconds of knockdown on a target (AKA they cannot move even if they trinket), revival, disarm (for getting rid of weapons during recklessness etc)


    BM hunter - Burst, silence or binding shot, trap, tranq shot for getting rid of bops/mage barriers/priest bubbles
    Warrior - Burst, Fear, 20% extra crit damage, disarm, silence, MS effect, rallying cry, AOE slow, possible AOE disrupt or root, anti-ice block/bubble/bop
    DK- Burst, Silence, AOE stun (or they can use a trinket or AOE grip), non peelable for about 40 seconds (including your HoF), AOE slow, death grip, anti-healing
    Rogue - Burst, Control, AOE stealth, slow, MS effect, silence


    Just wondering what you think, what you plan on playing etc. I enjoy 3's more than 5's but i still want to play all my comps in 5's somehow.


    Seems to me the best options are:


    Warrior, Hunter, DK, Shaman, Druid... rogue can be good but with warlock being to spec AOE for almost a quarter of the map its viability goes down.
    Last edited by Shodokan : 10-02-2012 at 11:50 AM
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  2. #2

    Default

    Why are you concerned with the mana cost of emancipate?
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  3. #3

    Default

    Quote Originally Posted by Owltoid View Post
    Why are you concerned with the mana cost of emancipate?
    Spamming it is a mana hog, if you need to heal without selfless healer or wog then you eat through mana anyway (and this can occur a lot in pvp, especially 3's)
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  4. #4

    Default

    Holy prism is 20 sec CD right ?It is quite good.
    I haven't seen the burst , yet , at fresh level 90, I do 19k stationary single target DPS, boxed. Where manually played arm warrior with same ilvl does 35k. Boxed warrior can do 20-25k dps i guess. Some tuning needed I guess.

    I plan to play Ret also, if boxing not working out, I will try to play 2s or 3s solo. One thing I've been thinking is how to counter a Rogue/Druid(or monk) combo. Rogue just seems to have Rets number. Trinket first kidney. Bubble second. Then I am completely naked. Meanwhile my burst 1 v 1 against a healed Rogue is just not enough to drop him. Ret has this dry period after wing where it can only heal (by hitting something). But if it is stunned, it cannot output damage nor heal itself.

    For partner, personally, I'd go for double dps. 1Heal 1 dps is drag. Double dps go hard or go home. So probably Ret + Warrior, Ret + Rogue, Ret + Hunter.
    Last edited by Khatovar : 10-02-2012 at 10:50 PM

  5. #5

    Default

    I took my 10 pallies up to lvl 83 and I got really bored of their playstyle. I also did an AV and the survivability is very high but the damage is low due to having to chase opponents all the time.
    In arena they might be OK but in large scale pvp they struggle when there are a bunch of casters around.
    I'm probably going to stick with DKs. Arena is nice, but not that important for me. I need a class that I enjoy the most more than getting high ratings in arena.
    Besides 8 death grips are nice. So I'm doing 2 holy pallies and 8 dks.
    I'm wondering if to replace a holy pally with a resto shaman. What do you think?

  6. #6

    Default

    Second holy doesn't bring much. AOE anti fear alone makes shaman worth it. Not to mention other goodies like bloodlust, spirit link, and stormlash totem.
    Last edited by Khatovar : 10-02-2012 at 10:50 PM

  7. #7

    Default

    Yea I thought so. What about replacing both holy pallies with 2 resto shamans? Would that be better than one holy one shaman?

  8. #8

    Default

    personally, i think holy pally is a weak group healer. When all your DKs are eating AOEs, you holy radiance is the only way out. Once that's on CD, you just can't bring the group back. 2nd resto sounds good to me. Tremor is on 1 min CD. 2nd one makes it better.

    Then thing I am not sure is how squishy is resto at level 90. Ideally, a priest is better for the main healer.
    Last edited by remanz : 10-02-2012 at 05:19 PM

  9. #9

    Default

    Quote Originally Posted by remanz View Post
    personally, i think holy pally is a weak group healer. When all your DKs are eating AOEs, you holy radiance is the only way out. Once that's on CD, you just can't bring the group back. 2nd resto sounds good to me. Tremor is on 1 min CD. 2nd one makes it better.

    Then thing I am not sure is how squishy is resto at level 90. Ideally, a priest is better for the main healer.
    Erm. Holy Pallies are one of the best (if not the) healers for a multiboxer simply because you can sit there and spam heals while still taking hits.
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  10. #10
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    Default

    I like the Holy Paladin as the healer, because of the defenses/survivability.
    Place the Paladin anywhere, and set focus (via mouse over) with scroll wheel up.
    Remove focus with scroll wheel down.

    Whoever they go for, move over their frame and scroll wheel up.

    Alternate between the two macros (two step, essentially):
    #show
    /castsequence [@focus,exists] Flash of Light, Flash of Light
    /cast [@focus,exists] Holy Shock

    #show
    /castsequence [@focus,exists] Holy Shock, Holy Shock, Holy Shock, Word of Glory

    One macro to click for bubble, another for every ability except Aura Mastery (which would now be Devotion Aura) and a last one for Devotion Aura (formerly Aura Mastery).

    A very easy healer to play, with minimal input required on a boxers part.
    Definitely, not nearly as optimally played as someone who actively controls the one healer on the team... but boxed, its simple and has:
    a) Plate + Shield
    b) Bubble
    c) Great single target healing throughput
    d) Takes very little management, for a boxer

    They're a weak group healer, in the sense that aside from Beacon of Light you're not really healing more than one character at a time.
    They're a strong group healer, in the sense that no matter who the other side is beating on the Paladin can easily be switched to superb single target healing of the toon who needs healing.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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