Quote Originally Posted by MadMilitia View Post
Don't misunderstand the complaint. It's that they spent years "crafting" this collect x of y, kill x of y experience. They like done in the past spent a lot of time and resources focusing on a minigame that players will be done with in 2 months tops. Instead of focusing on enjoyable encounters, group mechanics (which are great for us boxers), model updates and whatnot we got 2 months of content that ranks at the very bottom. I know for me it does. Apparently level 90 is no different as the rep you need to buy JP gear comes from dallies.

So sure, it is like every other WoW expansion. That's precisely why I won't be playing it.
I agree with you to a degree...

I look at the whole leveling process as a necessary evil.

The first time through a zone, I read the quests, listen to all of the cut-scenes and explore the lore.
Every other time through that zone, its click accept, take the next quest, run to this location and kill things, or Escape to end the cut-scene early...
I generally go with the Zygor Guide, which greatly facilitates this approach.

The fun part is getting the next toy (ability from leveling).
That is also the fun part for me, when I'm a player in a Dungeons & Dragons game (have been playing or DMing almost weekly, for close to 25 years now).
The grind isn't the fun part, but its what you do to get the next advancement on your character.

When I raided, getting to the next stage of a given boss and learning what was required was interesting.
But grinding it out, attempt after attempt... sometimes for several weeks, until everyone could do it without too many errors... well that portion is the necessary evil as well.
And beating the phase, to encounter the next phase, or ultimately beating the encounter and getting the reward that's the benefit once toons are maximum level.

I don't raid anymore, and haven't since Ulduar was the top content.
I didn't even step into a single Cataclysm era dungeon, 5-man or raid.
The new game is PvP.
The grind is getting the honor gear, with each increase in damage/survivability as the reward.
After that, the grind is Rated BG's and/or Arena and/or Random BG's (many of which I don't enjoy)... to get the gear that allows for the fun portion of the game.
Which is playing the few boxer friendly BG's and blowing people up; my 5-box (Pally/4x DK's) could take out 3x their number 9 times in 10... which was the fun portion of BG's.
Sure, I've had frustrating encounters with say three players (far less geared than the worst of my five), where I cannot burn a tower/bunker... not saying my 5 were/are always victorious, not by a far stretch.
But they're extremely dominant, the equivalent of a raid boss in AV, IoC, EotS and WSG... which is the fun part of PvP.