So I know death knights too a major blow with the loss of blood tap among other things but i was wondering if people still play them and if so what kinda changes theyve made since the release of 5.0
So I know death knights too a major blow with the loss of blood tap among other things but i was wondering if people still play them and if so what kinda changes theyve made since the release of 5.0
Blood tap is the best ability in the t75 tier... so you didn't really lose much in that department.
Oblit is hardest hitting ability even on plate
Need to adapt to using howling blast when rime is up
DKs still do the most damage of any melee in the game minus a warrior during recklessness.
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Their burst isn't bad, but unlike dks they can be contained pretty well during it unless you save trinkets and emancipate for during your burst.
Minus cooldowns
dks > warriors > rets > rogue/enhance/ferals
With cds
Warriors > rets/dks > enhance > rogue/ferals
IMO
Mage burst is fucking DUMB though... mage burst > all melee burst for real.
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Interesting. Since i 10 box 8 dks and 2 healers i run 2 steps. basically i set up 1 spam key with obliterate, necrotic strike and frost strike. the second spam button i use with howling blast, plague strike, and frost strike so i periodically jus hit that second button in an attempt to use that rime proc. I dont know if there is any way in isboxer to set it up to it howling blast with rime so thats they best ive come up with
I have it setup as.
Button 1:
Oblit > frost strike
Button 2:
Frost strike > Necrotic strike > howling blast/plague strike macro (reset=30 plague strike, howling blast x n blah blah blah)
Button 3:
howling blast (for procs)
Button 4:
Death strike > frost strike
12.5% damage is a lot but oblit still hardest hitting move even with 1 disease on plate.
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Yep, AoE crowd control has gone to ridiculous levels. I'm curious to see how it plays it at 90, but i'm already being picked apart with multiple fucking fears and freezes.
Stacking warriors seemed to the best burst since that skull banner thing stack. But I am not falling for warriors this round again lol. Best offense doesn't mean much if you pair it with worst defense. I try out Rets. They are nowhere near warrior's burst I think. So I am not sure. DK seems still ok offense + defense.
Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.
Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt
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