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Thread: DKs in MoP

  1. #11

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    Quote Originally Posted by Fat Tire View Post
    Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.

    Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt
    I see KFC dominating a lot of mage teams, but they will certainly be strong.

    Casters will be really strong but they are certainly beatable by melee teams. TSG, Turbo Cleave, Ret/DK/healer, Monk/X/Healer are going to be very strong. Ret/warrior/healer is going to be stupid against mages because the mages can't really keep either the warrior or the ret rooted due to the new intercept mechanic that can get you out of roots along with emancipate.

    Also blood fear is good and all, but with it replacing fear it makes the CC of a warlock a joke overall and fears will never DR. If they are playing with a mage and you need to save trinket for frost bomb/deep and such yeah it can be a bitch but overall i've seen plenty of warlocks just get trained into the ground. Even with their psuedo bubble and shield wall.
    Last edited by Shodokan : 09-21-2012 at 06:53 PM
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  2. #12

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    Quote Originally Posted by Fat Tire View Post
    Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.

    Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt
    And this my friends, is why i have 10 fresh 80 priests getting rdy to be leveled to 85. 10 psyfiends or w/e theyre called = game over :P and ive been debating druid, lock, or mage for my next set..... hmmm decisions decisions, i got 3 more months of raf so what yall think?

    for blowing shit up in pvp and wpvp and maybe the occasional pve lfr
    Last edited by djensen2010 : 09-23-2012 at 12:14 AM

  3. #13
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    5x Druids + 5x Warlocks, if you're 10-boxing.
    With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

    10x Ferals will be a fun composition.
    I will likely make the jump to 10 accounts, sometime this expansion.
    An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

    I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
    Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.
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  4. #14

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    Quote Originally Posted by Ualaa View Post
    5x Druids + 5x Warlocks, if you're 10-boxing.
    With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

    10x Ferals will be a fun composition.
    I will likely make the jump to 10 accounts, sometime this expansion.
    An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

    I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
    Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.
    interesting comps. I like the holy pallys alot but i experienced with running 10 characters i am extremely prone to massive aoe such as combust and all that good stuff. here i think the holy pally falls short. my friend and i run resto druids. i 10 box with 8 dks and 2 resto druids and he 15 boxes with 9 dps (hunter, shammy or dk) 5 resto druids and a disc priests and it takes ALOT to bring us down. Force of nature is amazing. Ive been entertaining the priests alot. i have 10 at 80 but think i would run 8 or 9 of them along with a resto druid. hybrid classes like the druid shammys and priests i feel more comfortable running only 1-2 healers but classes like the dks and hunters and maybe even rets i would 2-3 heals. 4-5 dk with 4 ret and a healer sounds pretty sexy. gotta just play around with it once i finish leveling everything.

  5. #15

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    http://www.wowhead.com/spell=114866/soul-reaper

    Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

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  6. #16

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    Quote Originally Posted by Emo? View Post
    http://www.wowhead.com/spell=114866/soul-reaper

    Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

    Hi btw.
    Dispelable, and dispels get rid of all magic effects on the target. (dispel is on an 8 second cooldown, it takes 5 seconds your soul reaper to tick)

    Theoretically they can dispel every single time you use it, and since you have no forms of CC for them to dispel other than silence they are at no risk in doing so... which makes it near useless.

    This would be the situation.

    0 seconds Soul reaper - 1 second dispel - 6 seconds soul reaper - 9 seconds dispel - 12 seconds soul reaper - 17 seconds dispel - 18 seconds soul reaper - 23 seconds it goes off - 24 seconds they can dispel again

    So you need 4 soul reapers in order for it to stick.

    Also it would do approximately 100k damage from 4 of them going off.

    If they have 2 healers you will never get it off ever in 5's

    Useful in 3's with something like a ret partner.
    Last edited by Shodokan : 09-25-2012 at 11:28 AM
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  7. #17

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    When you put it up like that, yes i agree. Useless :/
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  8. #18

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    Replace one DK with a warrior. You get fear + 4 second AOE stun + charge stun + disarm as well as another silence and as much burst as a DK if not more, freedoms can be used on the warrior.

    Or a monk, or a ret.

    Reaping now becomes worth something. But reaping's 75k damage is basically a crit obliterate.
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  9. #19

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    I has 8 Dks so i think i can afford a few dispells in the name of mixing things up. I was in jade forest today at this area where you had to kill this panda chick that turned people into jade and i was DESTROYING everything there. In an hour a had over 200 killing blows on hordies trying to level. No pvp gear=cake twas fun

  10. #20

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    Quote Originally Posted by djensen2010 View Post
    I has 8 Dks so i think i can afford a few dispells in the name of mixing things up. I was in jade forest today at this area where you had to kill this panda chick that turned people into jade and i was DESTROYING everything there. In an hour a had over 200 killing blows on hordies trying to level. No pvp gear=cake twas fun
    Talking about competitive arena where dispels matter man :\

    It won't effect people who are just stacking toons to do world pvp or w/e.
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