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  1. #1

    Default ret pally question

    how do you handle inquisition /castsequence macro? or do you have it set up in isboxer
    Arathor US
    Éeny, Méany, Minéy, Moée, Stépchild, Lokkä, Lokkaa, Llokka, Llookka, Lôkka
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    Juicébox, Juîcebox, Juîcébox, Jûicebox, Jûîcébox
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  2. #2

    Default

    I use the below cast sequence as part of my priority setup, which I'll probably post this weekend.

    Code:
    /targetenemy [noharm][dead]
    /assist party1
    /castsequence [@party1target][@target] reset=5 Judgment, Crusader Strike, Judgment, Inquisition, Templar's Verdict, Templar's Verdict, Templar's Verdict
    This is designed to get my holy power up and Inquisition going. Once Inquisition is up, I should have time to chain at least 3 TVs before needing to pop Inq again.
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  3. #3

    Default

    <?xml version="1.0" encoding="utf-8"?>
    <Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.Mapped Key</ObjectType>
    <SerializedObject>&lt;?xml version="1.0" encoding="utf-8"?&gt;
    &lt;MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
    &lt;Name&gt;DPS 3&lt;/Name&gt;
    &lt;Description /&gt;
    &lt;Combo&gt;
    &lt;Combo&gt;3&lt;/Combo&gt;
    &lt;Modifiers&gt;None&lt;/Modifiers&gt;
    &lt;Key&gt;
    &lt;Key&gt;3&lt;/Key&gt;
    &lt;Code&gt;4&lt;/Code&gt;
    &lt;/Key&gt;
    &lt;/Combo&gt;
    &lt;Hold&gt;
    &lt;Value&gt;false&lt;/Value&gt;
    &lt;/Hold&gt;
    &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
    &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
    &lt;ResetTimer&gt;5&lt;/ResetTimer&gt;
    &lt;ResetType&gt;FromFirstPress&lt;/ResetType&gt;
    &lt;Mode&gt;OnPressAndRelease&lt;/Mode&gt;
    &lt;Steps&gt;
    &lt;Step&gt;
    &lt;Stick&gt;3.5&lt;/Stick&gt;
    &lt;Stop&gt;false&lt;/Stop&gt;
    &lt;Stump&gt;false&lt;/Stump&gt;
    &lt;Actions&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;General&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;FTL Assist Me&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;WoW Key Bindings&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;INTERACTTARGET&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;WoW Key Bindings&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Pally Test Interrupt&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;PALLYS Keys&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Test (3) 1&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;PALLYS Keys&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Test (3) 2&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;PALLYS Keys&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Test (3) 3&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="Keystroke"&gt;
    &lt;Target&gt;PALLYS&lt;/Target&gt;
    &lt;Combo&gt;
    &lt;Combo&gt;F10&lt;/Combo&gt;
    &lt;Modifiers&gt;None&lt;/Modifiers&gt;
    &lt;Key&gt;
    &lt;Key&gt;F10&lt;/Key&gt;
    &lt;Code&gt;68&lt;/Code&gt;
    &lt;/Key&gt;
    &lt;/Combo&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="Keystroke"&gt;
    &lt;Target&gt;2&lt;/Target&gt;
    &lt;Combo&gt;
    &lt;Combo&gt;;&lt;/Combo&gt;
    &lt;Modifiers&gt;None&lt;/Modifiers&gt;
    &lt;Key&gt;
    &lt;Key&gt;;&lt;/Key&gt;
    &lt;Code&gt;39&lt;/Code&gt;
    &lt;/Key&gt;
    &lt;/Combo&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="Keystroke"&gt;
    &lt;Target&gt;1&lt;/Target&gt;
    &lt;Combo&gt;
    &lt;Combo&gt;Alt+8&lt;/Combo&gt;
    &lt;Modifiers&gt;Alt&lt;/Modifiers&gt;
    &lt;Key&gt;
    &lt;Key&gt;8&lt;/Key&gt;
    &lt;Code&gt;9&lt;/Code&gt;
    &lt;/Key&gt;
    &lt;/Combo&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;/MappedKeyAction&gt;
    &lt;/Actions&gt;
    &lt;/Step&gt;
    &lt;Step&gt;
    &lt;Stick&gt;1.4&lt;/Stick&gt;
    &lt;Stop&gt;false&lt;/Stop&gt;
    &lt;Stump&gt;false&lt;/Stump&gt;
    &lt;Actions&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;General&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;FTL Assist Me&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;WoW Key Bindings&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;INTERACTTARGET&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;WoW Key Bindings&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Pally Test Interrupt&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;MappedKeyAction xsi:type="MappedKeyExecuteAction"&gt;
    &lt;Target&gt;self&lt;/Target&gt;
    &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
    &lt;KeyMapString&gt;PALLYS Keys&lt;/KeyMapString&gt;
    &lt;MappedKeyString&gt;Test (3) 4&lt;/MappedKeyString&gt;
    &lt;/MappedKeyAction&gt;
    &lt;/Actions&gt;
    &lt;/Step&gt;
    &lt;/Steps&gt;
    &lt;/MappedKey&gt;</SerializedObject>
    </Box>











    here is what ive came up with so far if any one wants to look at its work a lot then i planed
    so my spam bar i have
    f10 judgment
    shift f10 exorcism
    ctri f10 crusader strike
    then there is a do not advance for 3.5 sec
    after that it goes to just my inquisition key for 1 sec
    and this all resets after 5 sec


    my goal for this is to keep my spam keys to a min
    Arathor US
    Éeny, Méany, Minéy, Moée, Stépchild, Lokkä, Lokkaa, Llokka, Llookka, Lôkka
    Njtrash, Lunçhbox, Lùnchbóx, Lúnchbox, Lúnçhbox
    Juicébox, Juîcebox, Juîcébox, Jûicebox, Jûîcébox
    Tòòlbòx, Tôôlbôx, Tôölbòx, Töôlbòx, Töölböx

  4. #4

    Default

    /castsqeuence reset=35 (or 65 if you glyph) judgment, crusader strike, exorcism, inquisition, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict
    /cast exorcism

    would work fine since exo gives HP now you should be using it opposed to waiting 6 seconds for your inq and getting it in 3 instead.
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