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  1. #11

    Default Hunter

    Beast Mastery PvE


    Priority-based


    Step-based


    ISBoxer


    Ughmahedhurtz

    Step 1:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] misdirection
    !if (character in "Hunter") /cast last stand
    !if (character in "Hunter") /cast glaive toss
    /startattack
    /script UIErrorsFrame:Clear()
    Step 2:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] misdirection
    !if (character in "Hunter") /castsequence [harm] reset=combat/target serpent sting, null
    /startattack
    /script UIErrorsFrame:Clear()
    Step 3:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] misdirection
    !if (character in "Hunter") /cast kill command
    /startattack
    /script UIErrorsFrame:Clear()
    Step 4:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,exists,help] reset=5/target mend pet, kill shot, null
    /startattack
    /script UIErrorsFrame:Clear()
    Step 5:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] misdirection
    !if (character in "Hunter") /castsequence reset=combat dire beast, focus fire
    /startattack
    /script UIErrorsFrame:Clear()
    Step 6:
    Code:
    !if (character in "Hunter") /cast [nopet] call pet 1; [@pet,dead] revive pet
    !if (character in "Hunter") /stopmacro [channeling]
    !if (character in "Hunter") /castsequence [@pet,help,exists] misdirection
    !if (character in "Hunter") /castsequence reset=combat/15 arcane shot, mend pet, cobra shot, cobra shot, arcane shot, cobra shot, cobra shot
    /startattack
    /script UIErrorsFrame:Clear()
    Last edited by Khatovar : 09-26-2014 at 07:36 AM
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