Close
Showing results 1 to 10 of 20

Hybrid View

  1. #1

    Default

    Quote Originally Posted by zenga View Post
    After quite a long process of analysing specs back and forth in my head, I've finally decided on my pve team layout for MoP:

    Prot warrior
    Elemental shaman
    Elemental shaman
    Elemental shaman
    Elemental shaman

    I tried to replace 1 shaman with a destro lock for the spell damage taken debuff (curse of elements), but the advantage the extra shaman offers outweighs that debuff regardless how I look at it.

    The sole reason why I go for a prot warrior over any other tank is skull banner. In combination with ascendance it's just incredible. This team has imo the equivalent of arcane mage burst in cata, but with better healing tools.

    The idea on a tank & spank boss:

    GCD1; warrior pulls
    GCD2: shaman flame shock boss, & pop fire elemental (talented) & immolate
    GCD3: 1 shaman stormlash totem/bloodlust, 3 shaman healing stream totem
    GCD4: 4 shamans pop empower (+ racial + trinket) and ascendance, warrior pops skull banner & avatar
    lava burst spam
    GCD7 or 8 4x ancestral guidance

    Warrior saves his personal cd's till ancestral guidance is down, redrop stormlash when the first one expires.

    The burst is absolutely sick, so is the offhealing.

    This is the spec I'll use on my ele's. However 2 ele's will run with earth grab totem and totemic projection, I'll have an offspec with ancestral swiftness to have an instant nature spell (heal, earthquake, elemental blast) & stone bulwark totem. The concept of this talent system is that you can easily swap talents around based on the encounter.

    Concluding: Skull banner during ascendance is almost bringing a 5th dps, constant lava burst spam for 15s nearing the GCD with guaranteed crits that deal 20% more damage for 10s (e;g. if your lava burst deals 100 crit dmg, you 'd do 400 dmg among your ele's, during skull banner you'll do 480 dmg).
    I see some thing like this that works for half the bosses. Lot of the boss fights have stages or phases with moving talkie bits in them which make for long fights. Just like other expansion in the pass the more you out gear them the better you can run with out a pure healer. From the MoP heroics i have run there not a lot of quick spank and tank bosses.

  2. #2

    Default

    Quote Originally Posted by leroyreborn View Post
    I see some thing like this that works for half the bosses. Lot of the boss fights have stages or phases with moving talkie bits in them which make for long fights. Just like other expansion in the pass the more you out gear them the better you can run with out a pure healer. From the MoP heroics i have run there not a lot of quick spank and tank bosses.
    Well I'm not saying it's better than tank + 3 dps + healer. It's a gimmick comp, just like 5x arcane mages was in cata. My latest multibox adventure was running pally tank, druid healer, 2x ele & mage and clear every dungeon in the game at the appropriate level, including tbc heroics, it was tons of fun to make things work for dungeons I never did before (I ran 1 tbc heroic with prot pally/bear druid, 2x resto shaman & a mage for example). It's just a personal goal I set and like to achieve. But this time around the toolkit ele shamans offer is near infinite to deal with unforeseen situations.
    Everything that is fun in life is either bad for your health, immoral or illegal!

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •