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  1. #1

    Default My dungeon pve comp for MoP and why I chose warrior over other tanks.

    After quite a long process of analysing specs back and forth in my head, I've finally decided on my pve team layout for MoP:

    Prot warrior
    Elemental shaman
    Elemental shaman
    Elemental shaman
    Elemental shaman

    I tried to replace 1 shaman with a destro lock for the spell damage taken debuff (curse of elements), but the advantage the extra shaman offers outweighs that debuff regardless how I look at it.

    The sole reason why I go for a prot warrior over any other tank is skull banner. In combination with ascendance it's just incredible. This team has imo the equivalent of arcane mage burst in cata, but with better healing tools.

    The idea on a tank & spank boss:

    GCD1; warrior pulls
    GCD2: shaman flame shock boss, & pop fire elemental (talented) & immolate
    GCD3: 1 shaman stormlash totem/bloodlust, 3 shaman healing stream totem
    GCD4: 4 shamans pop empower (+ racial + trinket) and ascendance, warrior pops skull banner & avatar
    lava burst spam
    GCD7 or 8 4x ancestral guidance

    Warrior saves his personal cd's till ancestral guidance is down, redrop stormlash when the first one expires.

    The burst is absolutely sick, so is the offhealing.

    This is the spec I'll use on my ele's. However 2 ele's will run with earth grab totem and totemic projection, I'll have an offspec with ancestral swiftness to have an instant nature spell (heal, earthquake, elemental blast) & stone bulwark totem. The concept of this talent system is that you can easily swap talents around based on the encounter.

    Concluding: Skull banner during ascendance is almost bringing a 5th dps, constant lava burst spam for 15s nearing the GCD with guaranteed crits that deal 20% more damage for 10s (e;g. if your lava burst deals 100 crit dmg, you 'd do 400 dmg among your ele's, during skull banner you'll do 480 dmg).
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  2. #2

    Default

    Sounds interesting I'll await responses from the more informed, but what happens if you can't kill the boss in the burst period ? does this group fail?

    also Immolate .. a warrior spell? weird.

  3. #3

    Default

    Quote Originally Posted by dancook View Post
    what happens if you can't kill the boss in the burst period ? does this group fail?
    There are always going to be bosses that will be dicks, but then it's a matter of spreading your defensive cd's better (there might be no need to pop multiple ancestral guidances at a time for example). There are plenty of offhealing choices. And worst case scenario I'll have to off spec 1 ele as resto.

    Quote Originally Posted by dancook View Post
    also Immolate .. a warrior spell? weird.
    No a shaman spell, a dot that your fire elemental can do when you pick prime elementalist as your lvl 90 talent.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #4

    Default

    Thanks, and I like it thanks for sharing.

  5. #5

    Default

    Quote Originally Posted by zenga View Post
    After quite a long process of analysing specs back and forth in my head, I've finally decided on my pve team layout for MoP:

    Prot warrior
    Elemental shaman
    Elemental shaman
    Elemental shaman
    Elemental shaman

    I tried to replace 1 shaman with a destro lock for the spell damage taken debuff (curse of elements), but the advantage the extra shaman offers outweighs that debuff regardless how I look at it.

    The sole reason why I go for a prot warrior over any other tank is skull banner. In combination with ascendance it's just incredible. This team has imo the equivalent of arcane mage burst in cata, but with better healing tools.

    The idea on a tank & spank boss:

    GCD1; warrior pulls
    GCD2: shaman flame shock boss, & pop fire elemental (talented) & immolate
    GCD3: 1 shaman stormlash totem/bloodlust, 3 shaman healing stream totem
    GCD4: 4 shamans pop empower (+ racial + trinket) and ascendance, warrior pops skull banner & avatar
    lava burst spam
    GCD7 or 8 4x ancestral guidance

    Warrior saves his personal cd's till ancestral guidance is down, redrop stormlash when the first one expires.

    The burst is absolutely sick, so is the offhealing.

    This is the spec I'll use on my ele's. However 2 ele's will run with earth grab totem and totemic projection, I'll have an offspec with ancestral swiftness to have an instant nature spell (heal, earthquake, elemental blast) & stone bulwark totem. The concept of this talent system is that you can easily swap talents around based on the encounter.

    Concluding: Skull banner during ascendance is almost bringing a 5th dps, constant lava burst spam for 15s nearing the GCD with guaranteed crits that deal 20% more damage for 10s (e;g. if your lava burst deals 100 crit dmg, you 'd do 400 dmg among your ele's, during skull banner you'll do 480 dmg).
    I see some thing like this that works for half the bosses. Lot of the boss fights have stages or phases with moving talkie bits in them which make for long fights. Just like other expansion in the pass the more you out gear them the better you can run with out a pure healer. From the MoP heroics i have run there not a lot of quick spank and tank bosses.

  6. #6

    Default

    Quote Originally Posted by leroyreborn View Post
    I see some thing like this that works for half the bosses. Lot of the boss fights have stages or phases with moving talkie bits in them which make for long fights. Just like other expansion in the pass the more you out gear them the better you can run with out a pure healer. From the MoP heroics i have run there not a lot of quick spank and tank bosses.
    Well I'm not saying it's better than tank + 3 dps + healer. It's a gimmick comp, just like 5x arcane mages was in cata. My latest multibox adventure was running pally tank, druid healer, 2x ele & mage and clear every dungeon in the game at the appropriate level, including tbc heroics, it was tons of fun to make things work for dungeons I never did before (I ran 1 tbc heroic with prot pally/bear druid, 2x resto shaman & a mage for example). It's just a personal goal I set and like to achieve. But this time around the toolkit ele shamans offer is near infinite to deal with unforeseen situations.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  7. #7

    Default

    I applaud your thinking outside of the box. Theres alot of negativity towards warrior tanks in general and boxing them specifically, so even looking at them as a viable option is to be applauded.

  8. #8

    Default

    You need at least 1 healer for dispell right ? Can't be all elementals. Or maybe I missed something here

  9. #9

    Default

    Quote Originally Posted by remanz View Post
    You need at least 1 healer for dispell right ? Can't be all elementals. Or maybe I missed something here
    Dispel is fight specific, so for those fights you can go resto.
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  10. #10

    Default

    Just have 2 gear sets on the resto, swapping hit for haste usually, or if your gears good enough it won't really matter. 2 sets of trinkets are fairly common as well, but its not like its hard to swap from ele to resto.

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