After quite a long process of analysing specs back and forth in my head, I've finally decided on my pve team layout for MoP:
Prot warrior
Elemental shaman
Elemental shaman
Elemental shaman
Elemental shaman
I tried to replace 1 shaman with a destro lock for the spell damage taken debuff (curse of elements), but the advantage the extra shaman offers outweighs that debuff regardless how I look at it.
The sole reason why I go for a prot warrior over any other tank is
skull banner. In combination with
ascendance it's just incredible. This team has imo the equivalent of arcane mage burst in cata, but with better healing tools.
The idea on a tank & spank boss:
GCD1; warrior pulls
GCD2: shaman flame shock boss, & pop fire elemental (talented) &
immolate
GCD3: 1 shaman
stormlash totem/bloodlust, 3 shaman
healing stream totem
GCD4: 4 shamans pop
empower (+ racial + trinket) and
ascendance, warrior pops
skull banner &
avatar
lava burst spam
GCD7 or 8 4x
ancestral guidance
Warrior saves his personal cd's till ancestral guidance is down, redrop stormlash when the first one expires.
The burst is absolutely sick, so is the offhealing.
This is the spec I'll use on my ele's. However 2 ele's will run with earth grab totem and totemic projection, I'll have an
offspec with ancestral swiftness to have an instant nature spell (heal, earthquake, elemental blast) & stone bulwark totem. The concept of this talent system is that you can easily swap talents around based on the encounter.
Concluding: Skull banner during ascendance is almost bringing a 5th dps, constant lava burst spam for 15s nearing the GCD with guaranteed crits that deal 20% more damage for 10s (e;g. if your lava burst deals 100 crit dmg, you 'd do 400 dmg among your ele's, during skull banner you'll do 480 dmg).
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