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  1. #1

    Default Has anyone come up with a macro system for Monks?

    I haven't really looked into their abilities yet, but I was wondering if anyone had an idea how they should be played. I was thinking 1 tank 3 dps 1 healer for leveling them up, but maybe it should be 4 dps/1healer? Anyways if you have played monks on beta and know how their priority system should roll I would appreciate the help as I am rolling 5 of them RAF style come opening day of MoP.

  2. #2

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    Quote Originally Posted by Multibocks View Post
    I haven't really looked into their abilities yet, but I was wondering if anyone had an idea how they should be played. I was thinking 1 tank 3 dps 1 healer for leveling them up, but maybe it should be 4 dps/1healer? Anyways if you have played monks on beta and know how their priority system should roll I would appreciate the help as I am rolling 5 of them RAF style come opening day of MoP.
    I have only played the pre-mades on beta. I would say that you could que up as tank..3dps and heals and switch to 4 dps, maybe even 5, for lower lvl instances. They do a lot of passive healing and have a few nice insta heals..self and group. They are constantly dropping healing orbs which lends itself to our melee teams spazzing out on mobs..they will use them up for sure 8)
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  3. #3

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    I found this on Elitistjerks.com (order of precedence, I put in the numbers)

    1.Put TP/RSK up
    Jab/Expel Harm if close to cap
    2. Use Tigereye if at 10 stacks
    3. Use cooldowns if off cd: Energizing Brew, RSK, FoF
    4. Use combo breaker procs (BOK or/and TP)
    5. Consume chi with BOK
    7. Jab/Expel Harm if no chi available
    6. Flying Serpent Kick if no energy available

    So it would seem that we want to have Jab last on the two step, since it is always available.

    1. (BIG PROBLEM HERE) This will be a problem since the moves are less Chi than FoF or RSK. I avoided using Jab/Expel Harm as the #2 spot because the two step would never get past that point since it's always available.
    2. (Problem #2) this will be problematic if it allows you to use Tigereye below 10 stacks. <-- Just checked and it does. Not sure what to do here since we dont want it consumed at 1 stack (+2% damage vs 10% damage).
    3. Definitely want FoF before RSK, since RSK has an 8 sec CD and FoF has a 25 sec CD, energizing brew is 60 sec cd. I imagine we could put it all on one castsequence like /cs reset=60 Energizing Brew, FoF, RSK, RSK, RSK, FoF, RSK RSK RSK, FoF <- DO not reset this on combat since Energizing Brew will lock it up for 1 min.

    4. I'm not sure if this is going to be a problem. Combo Breaker gives you free BoK procs and Tiger Palm procs. This could mess up the previous castsequence, but I would have to test it.
    5. Simple, throw BoK here
    6. Great thing for this one is that spamming our 2step will almost instantly land this ability (so you don't fly across map) and do the damage part.
    7. Use Jab castsequence with Expel Harm. Like /cs reset=15 Jab, Expel Harm, Jab, Jab, Jab <-- this will need to be adjusted depending on how much the above buttons slow down the 2step before the next Expel Harm comes off CD.

    So the key release of our 2 step (above was the key press) I'm thinking is RSK or FoF?? Or maybe the chi builder here. I would really like some input here!


    edit: reading further on EJ.com I found that they are saying you can keep up TP self buff with just mastery procs. That would mean that we move it further down the chain to just below BoK.
    edit2: Hmm I think we should remove step 2 as it takes on average 100s to build up 10 stacks. So maybe a seperate button OR it could be at the end of the castsequence for #3 and at least you would get 60 seconds worth.
    Last edited by Multibocks : 09-11-2012 at 11:24 PM

  4. #4

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    RSK is off GCD? That makes no sense.
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  5. #5

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    Hmm I didn't realize that.

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