For easy/afk Defence skillups you need http://www.wowhead.com/?item=10515#comments the torch from searing gorge quicky quest. Then, hit up some tram rats for free unarmed + defence skill.
voila
For easy/afk Defence skillups you need http://www.wowhead.com/?item=10515#comments the torch from searing gorge quicky quest. Then, hit up some tram rats for free unarmed + defence skill.
voila
Go to Blasted Lands, those "Servants" that wont die until you use this quest item--yeah, they hit you back for little, and you gain skills by swinging at them. Judge a Paladin Seal of Light, and watch some TV.Originally Posted by 'Lorune',index.php?page=Thread&postID=44622#post44 622
Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo
I just did a Scholo run with my 70 lock. I got full venge and I had problem with dying on some of the last bosses :P
So yeah It's kinda hard imo, and I would suggest questing instead, but if you really feel like it it's no worse exp then normal solo-grinding.
4x Druid 1x Warlock lvl 70
@ Kazzak EU
Figured I'd let everyone know how it went... you can see a more detailed explanation in my blog.
Summary: Cleared it, killed all of the bosses. Three wipes, all to trash.
> Wipe #1 outside of Lorekeeper Polkelt's room, when I tried to stand and tank the group of slow-moving mobs that hit you, AE you, and AE when they die. Solution: kite them back and forth, jousting and nuking, and healing at each end when I had gained some distance.
> Wipe #2 outside of the Ravenian's room, when I assume that the trash came in packs, and pulled indiscriminately. Three mobs that hit really really fast made heals difficult, especially after they flattened my paladin and priest. Solution: Pull them carefully, and one at a time!
> Wipe #3 in the second large room, to respawns when a mob ran off at low health and brought back two or three (or a hundred... holy crap) other groups. I was heading back to the entrance to reset the zone, then decided that heck, I'll just clear my way back! I got sloppy with a pull (the third or fourth time I did that) and everyone died. Solution: don't treat Scholomance like Uldaman, you twit!
Jandice was interesting, but keeping the group out of combat range worked. She died, they didn't.
Someone had mentioned that Theolen Krastinov hits like a truck, and I'm glad I read that! I went in fully prepared and downed him easily, but it would've been dicey if I'd been less cautious.
Alexei Barov... *laugh*... say hello to my earth elemental! Now say goodbye...
Gandling was interesting, I figured I'd lose the group but kill him. He only tried to teleport one time, and I am not sure what happened. Maybe he aimed it at me and I resisted it, maybe I managed to interrupt it (I earth shocked him right about that time, but don't know if I did, or if it's even interruptible), maybe it bugged on one of the lower-level guys. No idea. But the door on one room did close and a mob did spawn inside. /shrug
Looks like a very good zone for me to boost them in. Lots of enchanting mats (greater eternal essences and large brilliant shards, which are still decent moneymakers), lots of runecloth, decent coin, etc etc. After patch 2.4 I will be able to buy both of the 103 DPS fist weapons to replace my 91 DPS axes, which should make it even easier to clear this zone. Wheeeeee...
"Multibox : !! LOZERS !!" My multiboxing blog
wow , I guess i did not know you could go in at 45, guess it makes sence since you can get in ZF at 35. I run Scholo with 70 BM Hunter full S1 and vertern's mix. He can clear all in about 20 mins. Head master is pain when he teleports you away but as BM pet last until I return. I have tried with 70 mage Ice and 70 s1 vetern's Shammy but Hunter is best for that instance. Will have to try this at 45 with next grp im working on. I went in at 52 with my grp. hmmmmm
actually went in there a couple of times last few weeks, if you stand in the room gandling ports you to, and fight him there, no problem with the fact he teleports :P (i was standing there to my luck/surprise)
Connect With Us