The Internet: We Know Drama
If you're gona screw with my sig at least leave the thing bolded :P
Wouldnt Deepholm aoe area be faster?
If fuzzy wuzzy was a bear and fuzzy wuzzy had no hair, was fuzzy wuzzy fuzzy?
Ahh cool beans, thanks for the info there MiRai and Shodokan.
I think one reason I have concentrated on it this last week, was that annoying crossrealm drop your butt to the ground, anytime you try and fly anywhere. With that location, I was able to just get a few toons there and then summon. But, I did hear that the skill spam was being fixed in a patch, maybe they will fix the 2 person mount bugs also.
@ Koji, It may be. I just didn't get Cata on the last round of RAF's. I'm already sitting on 18 accounts at Cata, and right now 2 with MOP. Maybe down the road I'll add the other 4, But I've got enough to keep me busy for a year. (although I only keep 5-6 going each month.
Stephen
"You cannot exaggerate about the Marines. They are convinced to the
point of arrogance, that they are the most ferocious fighters on earth
- and the amusing thing about it is that they are."- Father Kevin
Keaney, Chaplain, Korean War
I love the AOE Looting it adds on a extra 5mins or so too the instances. But well worth it![]()
Doing it that fast you gotta be pretty close to 400 ilvl on your booster I'm guessing. my boosters under 300 and hes a hell of a lot slower than that.
15 - 25 : stocks (5 runs)
25-34 : SM cath (4-5 runs)
34-40: Scholomance (~4 runs)
40-46: Stratholme normal (3 runs)
46-48: Stratholme service entrance (1 run)
48-58: Lbrs (4-5 runs)
58-61: ramps (3 runs)
61-63: Blood furnace (1 run)
63-64: sethekk halls (1 run)
64-65: Auchenai crypts (1 run)
65-66: mana tombs (1 run)
66-68: Sethekk halls (2 runs)
68-70: uk (2 runs)
70-72: nexus ( 2 runs)
72-73: DTK (1 run)
73-75: Gundrak (2 runs)
75-76: AoA ( not an instance)
76-80: HoL (3 runs)
1 run = ~ 8 mins on average (some only take 3-4, some take more like stratholme and lbrs)
Total runs: 41
Total time: 8.2 hours of instances due to 5 lockouts, 2 hours to get to 15, and then the rest is travel time.
The key to this is using as many instances as possible to get instance quest EXP. Instance quests give you about 40-50% per quest normally which cuts the runs you need down substantially.
Last edited by Shodokan : 09-09-2012 at 01:56 PM
The Internet: We Know Drama
If you're gona screw with my sig at least leave the thing bolded :P
Your math is off. A 12 min average run x 41 gets you to 8.2 hours.
I think 12 mins a run is a bit more realistic too.
I think 12 hours 1-80 is still a bit aggressive. I think 15 or so is prolly doable.
I quested A group of 5 Druids last weekend using Raf and Heirlooms and Guild exp
Here were my times
Level 30 3h 21 mins
Level 40 5h 21m
Level 50 7h 43 mins
My Raf ran out lol and I didnt get to finish them off but I am pretty sure I could have been under 18 hours played to 80 purely questing. This is also for 5 toons and not 4 that you get boosting. So boosting does appear to be slightly faster but not by a huge margin.
Correction - I see you are factoring in the lockouts to get your total time played of 8.2 hours. at an 8 min average. I still think reality and theory will be a bit different though. Your 5 stocks runs will prolly be done in 30 mins or less. What are your toons doing for the next 30?
Last edited by Truelle : 09-09-2012 at 11:48 AM
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