My DK is Unholy but her setup is
Code:
/assist party1
/castsequence [nochanneling] [@party1target][@target] reset=combat/alt Icy Touch, Plague Strike, Pestilence, null
/cast [nochanneling] Dark Transformation
/petattack
Code:
/cast [nopet, nomounted, nochanneling] Raise Dead
/castsequence [nochanneling] Horn of Winter, Blood Boil
Code:
/assist party1
/cast [nochanneling] [@party1target] [] Death Coil
Code:
/castsequence [nochanneling] [@party1target] [] reset=combat/alt Icy Touch, Plague Strike, Pestilence, null
/cast [nochanneling] [@party1target] Scourge Strike()
Code:
/castsequence [nochanneling] [@party1target] reset=combat/alt Icy Touch, Plague Strike, Pestilence, null
/cast [nochanneling] [@party1target][@target] Festering Strike()
The first part is a castsequence that is nulled out on the end. This is repeated across all my macros. If you have the same castsequence across multiple macros, the game will automatically advance them all, no matter what macro they are called from. And the null is an invalid spell, so the sequence will lock up at the end, allowing the macro to advance to whatever is below it. Though I will have to double check that again because I'm not trusting that a macro I made yesterday is still going to work today, lol. <3 major patches.
Anyway, I make use of the nulled sequence to put up and spread my diseases, without having to figure out how long my average fight is and how much crap I have to put in a macro to keep it from spamming Icy Touch and Plague Strike. I used a reset conditional of combat or alt so it won't reset unless I really want it to.
Once diseases are up, it cycles through my regular DPS abilities.
I spam it just like a normal key, maybe 3 presses a second.
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