Close
Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Showing results 41 to 50 of 89

Thread: MOP hates

  1. #41
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I haven't logged in to play, since MoP has gone live.
    I remember the hassles of the last couple of expansions.
    And definitely want to avoid that.

    At some point soon, I'll be doing my Paladins who are 68th now.
    Hopefully they are way ahead of the new Monks and/or Pandas.

    I do plan on leveling four sets of 5-box teams, on the existing accounts.
    And eventually doing at least four sets of RAF to join those (for 10-box fun), plus as many other sets as I can stand to level.

    So far the expansion has been fun.
    I'm burning lots of wood (old/free pallets mostly) in massive bonfires.
    That and BBQing burgers, drinking beer, and listening to loud music.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #42

    Default

    Quote Originally Posted by thefunk View Post
    It's interesting, I would have thought all the "quality of life" stuff added in the last month would have more than made up for what is essentially a new expansion and Blizzard ensuring it is roughly 20 hours per level on launch.

    Also I would have thought that us multiboxers were more robust than "I don't like this design, I'll quit" type attitude. It's something I see on the official forums all the time but not here... Certainly we have a play style not supported by them and therefore it's up to us to find the path of least resistance.
    That quality of life stuff pertains mostly to single player experience. We just happened to benefit from it.

    Now I'm not saying they should cater to multiboxing. That wasn't my point. The point is the game is trending towards the single player experience in every expansion rather than a collective effort. It is becoming something it shouldn't aim to be.

    Single players may enjoy the immersion of the single player experience up to a point. Once they need others, others won't be around by virtue of Blizzard's design change. As I've stated on their forums you should have it so when one member of a group loots a quest item it benefits the entire group. This would not only help us multiboxers but would also make questing in general a more social experience instead of what it is now which is a rat race to the glitter node.

    I'm not attacking the game on its merits of a single player experience. It's a pretty good one I'm sure. But it's supposed to be an MMO and feels less and less like one as time goes by. Well, until CRZ hits Pandaria.

  3. #43

    Default

    How are the MoP instances? Is there one for level 85s? Is it hard? I remember there was only 1 viable instance for me (or at least my personal skill level) in Cata when I was level 80.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  4. #44

    Default

    so ques are still over 2k lines so sittin at about 2 hours just to log in. other than that and the collection quests the world pvp is awesome and everything else seems cool... oh heres a pic from opening night where the bottle neck quest for alliance. pretty lame as every one was on their fighter plane and no one could attack the boat to sink it as you couldnt even see where you were targeting lol.
    DARKSPEAR Alliance <Legíon of Boom>
    30 BOX DEATH DEALER. Win:Win

  5. #45

    Default

    Quote Originally Posted by Owltoid View Post
    There are a number of quest mechanics that are either bugged or the change sucks. That rescuing miners is one. Normally when you save a miner everyone would have received credit, but last night I had to do it for each toon. I finally logged off when a quest actually bugged and wouldn't allow me to pick up the item (kept saying it was busy). 4/5 toons could get it, but my team must have broken the item because it was bugged for everyone (other players) from that point on.

    I would say I'm about 8-9 hours in and only 85% through 85... Someone else made a good point about the artsy artifacts on the ground. My toons are constantly getting stuck and breaking follow.

    I think I'm just let down by the quests. With the recent improvements they made I thought questing was going to be smooth. I now realize if they hadn't made those changes then nearly every single quest would be hell for multiboxers - more than the current 50%.
    They did some hot fixes for quests today. Maybe they fixed your issue?

  6. #46

    Default

    Quote Originally Posted by cmeche View Post
    Yea, how many fricken gathering collection quests were in the panda starter zone? Totally blew off the "new expack" feel, and became one headache after another.......for me at least.
    When I finally got to sw, I had to actually take a break....lol.
    Weird, the sparkles respawn end so quickly that the quests with them were annoying but not terribly so. I didn't mind them at all, especially since I was saving so much time by instantly killing most everything else for the kill-all quests so it felt like it evened out in the end.

  7. #47

    Default

    I generally like how the new quests work (although I am single boxing atm, at least the new content), but I really hate the new terrains. The brightness in Jade Forest is so high I turned my gamma setting al the way down :s, stupid lime green forest.

  8. #48

    Default

    I hated Nagrand in BC, and so far it looks like that Pandaria is nothing but one huge Nagrand >_>
    I need more Netherstorms and Zul'Draks and Icecrowns and Deepholms..

  9. #49

    Default

    Quote Originally Posted by runtu View Post
    I hated Nagrand in BC, and so far it looks like that Pandaria is nothing but one huge Nagrand >_>
    I need more Netherstorms and Zul'Draks and Icecrowns and Deepholms..
    Agreed .

  10. #50

    Default

    I loved nagrand! I really dont care for dark zones (lighting wise).

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •