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Thread: MOP hates

  1. #21

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    Quote Originally Posted by Owltoid View Post
    These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.
    Im with you man, all the way. im leveling 10 guys now and i cant bear these collection quests or stupid story movie cut scene quests. theyre driving me nuts. ive been playing almost 10 hours today and am only half way to 86 T.T

    Any1 got any faster more multibox friendly leveling suggestions?

  2. #22

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    greeeeeeeeaaat! Just home from work, server full, #3201 in que. 290 min est wait time WTF BLIZZZZZZZ!
    DARKSPEAR Alliance <Legíon of Boom>
    30 BOX DEATH DEALER. Win:Win

  3. #23

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    Quote Originally Posted by djensen2010 View Post
    Im with you man, all the way. im leveling 10 guys now and i cant bear these collection quests or stupid story movie cut scene quests. theyre driving me nuts. ive been playing almost 10 hours today and am only half way to 86 T.T

    Any1 got any faster more multibox friendly leveling suggestions?
    Grind mobs.
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  4. #24

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    Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
    Paladin Tank - Bubbleshox
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  5. #25
    Member JohnGabriel's Avatar
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    Quote Originally Posted by TheShox View Post
    Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
    80-85 in the panda zone has that. I think because so many people that the respawn timers are very short. The mobs just keep coming and coming.

  6. #26
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by TheShox View Post
    Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
    Infinite stream of mobs you say?


  7. #27

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    Quote Originally Posted by Owltoid View Post
    These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.

    *Nod*

    Cancelled my subs. Won't be returning until they at least fix the problem with group corpse quest item looting. I mean, how can they regress? They've gone backwards on this point.

    The one thing that could get me to quit 1 week into the expansion is what they did. Complete overload of stupid ground collects. Glad I'm not the only multiboxer to feel this way.

  8. #28
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    There is one really bad area in the first zone, can't remember exactly what it is called ('Something' Quarry), basically you need to go into the quarry and rescue 8 miners and kill 12 mobs. Sounds easy but the mobs constantly respawn and each toon must individually rescue 8 miners.

    I ran my 5 guys around that shitty quarry for 30mins finishing that awful awful miner quest, immediately logging off the game because I was so mad. Did I mention the mobs daze you if you try to ignore them? So my team would become spread out through the mine making the quest even more fun!

    And have I been spoiled by flying mounts or is there an absolute ton of art assets to get your team stuck on as you go around?

    Bitching aside the first zone is beautiful and I'm logging back into to play now, now way am I leveling a second team without flight though.

  9. #29

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    I hated that damn quarry. The only redeeming quality was the fast respawn on mining nodes and mining the spiders (got some Trillium from them). Otherwise I flip my middle finger at the jackass that set up that subzone.
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  10. #30

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    There are a number of quest mechanics that are either bugged or the change sucks. That rescuing miners is one. Normally when you save a miner everyone would have received credit, but last night I had to do it for each toon. I finally logged off when a quest actually bugged and wouldn't allow me to pick up the item (kept saying it was busy). 4/5 toons could get it, but my team must have broken the item because it was bugged for everyone (other players) from that point on.

    I would say I'm about 8-9 hours in and only 85% through 85... Someone else made a good point about the artsy artifacts on the ground. My toons are constantly getting stuck and breaking follow.

    I think I'm just let down by the quests. With the recent improvements they made I thought questing was going to be smooth. I now realize if they hadn't made those changes then nearly every single quest would be hell for multiboxers - more than the current 50%.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

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