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Thread: MOP love

  1. #1

    Default MOP love

    To those who have been playing in beta, it's business as usual. For those of us who have waited, share your favorite aspects.

    AOE looting = amazing.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

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    Have yet to play it, due to work restraints, but other than the loss of HGWT and the totem changes I think its gonna be awesome. I did log in a few characters this morning to discover that each time I log a new one in the pets and mounts registered to my battlenet acct. Pretty stoked, and also surprised how many pets I actually had.

  3. #3
    Member JohnGabriel's Avatar
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    I don't like it, yet. I will get used to it eventually, but just like every expansion so far I dislike the changes at first.

    The only toon I have been playing so far is my PvP frost dk. I used to do very well, but now I am getting owned, completely. I cant get a good rotation going.

  4. #4

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    I like it - the new talent and glyph system lets you *actually* use different choices as you want to. Rather than basically just being a place you put points into certain required abilities with little wiggle room, the talents can be picked to match your playstyle. The glyphs also are wonderful because, again, you can pick the ones you want without feeling like you're gimping yourself by not taking the "best" ones. We have real choices now, rather than the illusion of choice we had before.

    For example, I am lazy as hell so I took a lot of the passive abilities on my characters and glyphs that aim more towards letting me mindlessly spam my keys rather than focusing on a specific rotation etc. but when I solo-box my spec and glyphs are different since I want something more involved and can dedicate my attention to one character. Both ways work, which is awesome.

    Also liking that they baked a lot of the old talents into the specs.

    Lootarang+AOE looting.

  5. #5

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    I love it so far. The talent and glyph system frustrated me at first as I was wondering what the hell happened to all of the talents and specializations I'd normally get with points or glyphs, then I realize they were all built-in when you chose a spec. Switching out major talents without re-doing a tree of built in stuff is nice and I can switch out talents based on situation really quick, picking some gimmicky things for battlegrounds.

    I'm playing my feral druid in pvp - power shifting out of everything is awesome, nature spells being cast in cat form is great, dash was buffed, list goes on. I've gone into a few instances and berzerk+swipe'd down the entire and looted in one click, I like that a lot.

    Shaman are looking hot - talents are great, maxing out healing and survivability talents as elemental without giving up burst is promising, and ascendance looks crazy. I'm messing around with the old team a bit, which now all have the god like title "the Bloodthirsty" thanks to cumulative points on mega grind achievements like 250k honor kills (I think my entire bnet clocked a good 400k kills). Now, to fill in the last few gaps for the metas for battlemaster

  6. #6

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    Account wide mounts ... lol 27 vial of sands for the price of 6.

    Two instant 40 yards cast for arcane mage (arcane barrage and ice lance) my dps is going up through the roof. Just alternate chain them .... wow.

    Loss of have guild will travel a big hit but I made 3 warlocks in anticipation so ...

    Even demo warlocks have a 40 yard instant, hand of guldan; and an aoe (hellfire) and pets lol .... so not much dps lost there.

    STILL writing macos for the new talents ....

    Guild is getting a lot of new members with inactives returning.

    Less exp needed to level to 85.

    And I would imagine aoe looting is going to benifit me more then most....

    I cant complain lol.
    Last edited by Sam DeathWalker : 08-29-2012 at 11:47 PM

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  7. #7

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    Sticky quest providers is great. When you accept a quest they will go directly to the next quest if one is available (not talking about chain quests where this was already implemented)
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  8. #8

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    Quote Originally Posted by Owltoid View Post
    Sticky quest providers is great. When you accept a quest they will go directly to the next quest if one is available (not talking about chain quests where this was already implemented)
    This plus the looting change is a huge quality of life change. I think swtor had this auto-quest option, and it just makes so much more sense.

  9. #9

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    Quote Originally Posted by cmeche View Post
    This plus the looting change is a huge quality of life change. I think swtor had this auto-quest option, and it just makes so much more sense.
    If they indeed made questing for multiple people only need 1 mob to drop the item per person then with all these changes the QoL is so much better its almost a different game while leveling for boxers and allows you to level as fast if not faster than a single person.
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  10. #10

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    Quote Originally Posted by Shodokan View Post
    If they indeed made questing for multiple people only need 1 mob to drop the item per person then with all these changes the QoL is so much better its almost a different game while leveling for boxers and allows you to level as fast if not faster than a single person.
    Are you disputing the fact they made this change? I can assure you just about every quest I've done on a brand new group of toons (started after patch) leveled 1-25 (With some dungeons) where a quest item needed to be looted from a mob, everyone in the party was able to do so. There have only been 1 or 2 quests so far where this wasn't the case. Collection quests still suck terribly if it's an item you must pick up off the ground / collect items.

    This is an example of a "loot item off a mob" collection quest that did NOT drop 1 item for each group member: http://www.wowhead.com/quest=26995 Possibly a bug. Who knows. This was only 1 of the maybe 2 or 3 that I can remember so far that didn't drop for everyone.

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