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  1. #17

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    Quote Originally Posted by Feider View Post
    Heyaz, You have it correct except that in combat/with attackable mobs "pure caster" classes are not running in and are not turning.
    Also, having casters attempt to run in was very useful for when your group is feared or needed to converge on the boss after any kind of scattering event. Hitting strafe would stop them from running all the way in.
    Casters with melee specs continue to run which is often useful I agree. Just a thought - would adding /startattack to DPS buttons make a difference? All it does is put them in a melee stance if at range, but it could be that simple.

    For facing the target you could keep bags full of the focusing lens. I tested it and it faces any target, doesn't trigger a GCD and breaks on cast (doesn't need /stopcasting). Only useful in some situations though as they never run, if it's out of range it just doesn't do anything.

    If not it's back to the old days of /follow then manually turn alts. I remember doing that a long time ago, before IWT, against casters. It's garbage against any melee that isn't a bot though. For PVE I used to just switch to a casters' window and reform... it was messy
    Last edited by heyaz : 10-13-2012 at 04:43 PM

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