Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 24
  1. #11
    Member JohnGabriel's Avatar
    Join Date
    Oct 2008
    Location
    Seattle Washington, USA
    Posts
    2272

    Default

    There was a reset at 5am this morning. I am assuming there was a hot fix patch as well.

  2. #12

    Default

    haven't tried on my mages again, my mages are lvl 39 with staves and still doesn't work any different than how I previously posted (will only face if they're ~5 OR ~30+ yards away)

    this time I haven't tried after disabling addons but I assume it'd be the same result

    edit: just noting IWT is working just as it did before with quests/looting.. mid-range combat is the only issue
    Last edited by SlapMySalami : 09-04-2012 at 12:34 AM

  3. #13

    Default

    just noting iwt is working just as it did before with quests/looting.. Mid-range combat is the only issue
    ^

    My shaman IWT as before in combat mode
    Last edited by Khatovar : 09-04-2012 at 02:10 AM

  4. #14

    Default

    Quote Originally Posted by Cptan View Post
    ^

    My shaman IWT as before in combat mode
    Because they have a melee spec.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  5. #15

    Default

    Quote Originally Posted by Shodokan View Post
    Because they have a melee spec.
    or rather no possible ranged weaps unless something changed

  6. #16

    Default

    Are people still finding this to be the case? Does melee type weapon forces casters to run with IWT? I had assumed it was blizz change because, as other have guessed, that they have no melee spec. Nothing has changed for me recently with my mixed team.

    Warrior - Fine
    Shaman (ele) - Fine
    Walock - Nope
    Druid (resto) - Fine
    Mage - Nope

    What a bummer. I will open a ticket today for clarification if no one has yet.

    Edit: I just submitted a ticket for clarification. Estimated wait time: 4 Days, 12 Hours.
    Last edited by Feider : 10-13-2012 at 12:45 PM Reason: update

    PVE and PVP teams on Lightninghoof-US (lvl 70+)

  7. #17
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I'm guessing this is one of two cases:
    a) If the class can spec into melee (Shaman has Enhance, Druid has Feral/Guardian, etc) then IWT works... but if the class has no melee spec (Mage is a caster, whether Arcane, Frost or Fire), then IWT isn't working.
    b) It is a bug, which will get fixed at some point, hopefully soon.

    I'd really hope its a bug, and most likely it is.
    The whole IWT/CTM was put in for players with disabilities, to make their play easier.
    It was not put in for making boxing easier, even though it opened up melee classes to us.

    In the meantime, Jewelcrafter characters can cheaply make this: http://www.wowhead.com/item=41367
    That will turn your character to whatever the target is, at a range of about twice that of the furthest spells.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #18

    Default

    So let me try to understand, for Pure casters, IWT is behaving as follows:
    1. Melee range: will face and not move (good)
    2. Long range: will face and run into range, then stop?
    3. Mid-range: will just face and stop?
    4. Rooted (???)

    I re-read your post a couple of times, I'm a bit confused - isn't this Exactly the kind of bahavior you'd want out of casters? Or are they not even facing the target when already in range? If they keep running into melee range you are limited to spells that can be cast while running.

    On my shaman the IWT behavior is as follows:
    1. Melee: face and not move
    2. Mid-range: face and run, then stop at target (have to stop them unless I just wanted to cast LB)
    3. Long-range: face and run, then stop at target (have to stop them unless I just wanted to cast LB)
    4. Rooted: face but not go anywhere (which is how I wish they behaved in all circumstances)

    Why would you want your mages to run into melee range or turn into potential runaways?
    Last edited by heyaz : 10-13-2012 at 04:44 PM Reason: grammar, formatting

  9. #19

    Default

    Quote Originally Posted by Ualaa View Post
    In the meantime, Jewelcrafter characters can cheaply make this: http://www.wowhead.com/item=41367
    That will turn your character to whatever the target is, at a range of about twice that of the furthest spells.
    Oh wow, nice find! I'll make one of these on my main and test its behavior. If it works like a channel where they turn automatically in place that would be amazing. And in BGs and Arenas... hmm

  10. #20

    Default

    Heyaz, You have it correct except that in combat/with attackable mobs "pure caster" classes are not running in and are not turning.
    Also, having casters attempt to run in was very useful for when your group is feared or needed to converge on the boss after any kind of scattering event. Hitting strafe would stop them from running all the way in.

    PVE and PVP teams on Lightninghoof-US (lvl 70+)

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •