Close
Showing results 1 to 10 of 31

Threaded View

  1. #7

    Default

    Quote Originally Posted by Owltoid View Post
    Sacred shield does not have a resource cost (mana or holy power). Self refreshes every 6 seconds (impacted by haste) for 30 seconds if you don't put it on a different target.

    Havent been able to try the other two parts of the survivability equation - glyph of battle healer and holy prism. The glyph requires mop mats and the other is level 90 talent.

    One of the improvements is that templars verdict and divine storm require three holy power. That's great from a multiboxing resource management point of view as you can just spam it with you HP generators and not have to manage HP.

    I went with the warrior over DK for healing rebuff and fun. The pallys are pretty damn mobile and I thought the warrior being mobile would be better. I want them to focus the warrior as that will feed rage and she will likely have the shields. Y default (until others get focused)

    Blame iPhone for typos
    Just thought i'd mention this about rets...

    The entire tier 45 talents are complete garbage.

    Sacred shield on a t2 ret right now is a 9.3k absorb. Which means at content it is approximately a 40kish absorb per 6 seconds for 30 seconds. This is also considered a magic effect and can be dispelled.
    Selfless healer is also a magic effect and can be dispelled (each stack is a different buff)... but at current content a 3 stack heals for approximately 100k on someone else.

    So effectively it ends up coming down to: are you fighting a hunter/dk/shaman/priest? Kiss your sacred shield/selfless healer stacks good bye (normally for 1 toon i'd say) which puts Selfless healer ahead because if one of them is cleaned off of their SH then the other 3 still have 75+k heals that will go out vs every 6 seconds being able to use a global to re-buff a shield that may be dispelled. Sacred Shield will however help with initial burst.

    Also I want to point out that a lot of things hit for over 100k... so essentially if they somehow get to 25k absorb per shield then it will only absorb one ability (like a crit obliterate, slam/mortal strike under avatar, shatter, mind blast, pyroblast, etc etc)

    They obviously can't dispel it every time but the point is that it is dispellable and for a single toon the entire tier is garbage but for us both options are viable since they can't spend enough resources to clean the entire team of their cooldowns unless they are running dk/enhance/hunter/priest/paladin or something in 5's with full resources up.
    Last edited by Shodokan : 08-29-2012 at 11:38 PM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •