Pallies have a fair bit going for them...
But DK's are going to be quite strong too.
I'm not going to mention anything in favor of the Pallies, as they're going to be a strong option... but... they'll both be good choices.
In the DK's favor is still Howling Blast.
As this is AoE damage, at range, and applies a snare.
Which means the DK's have an easier time closing to melee range than most other melee characters.
The DK's also have Death Grip, which essentially negates root and snare effects.
They retain their defensive cooldowns, against knockbacks/fear/stuns, and can give up the knockback cooldown (glyph it) for a second trinket effect.
Plus Conversion & Purgatory look to be nice.
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