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  1. #1
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    Pallies have a fair bit going for them...
    But DK's are going to be quite strong too.
    I'm not going to mention anything in favor of the Pallies, as they're going to be a strong option... but... they'll both be good choices.



    In the DK's favor is still Howling Blast.
    As this is AoE damage, at range, and applies a snare.
    Which means the DK's have an easier time closing to melee range than most other melee characters.

    The DK's also have Death Grip, which essentially negates root and snare effects.
    They retain their defensive cooldowns, against knockbacks/fear/stuns, and can give up the knockback cooldown (glyph it) for a second trinket effect.
    Plus Conversion & Purgatory look to be nice.
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  2. #2

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    Quote Originally Posted by Ualaa View Post
    Pallies have a fair bit going for them...
    But DK's are going to be quite strong too.
    I'm not going to mention anything in favor of the Pallies, as they're going to be a strong option... but... they'll both be good choices.



    In the DK's favor is still Howling Blast.
    As this is AoE damage, at range, and applies a snare.
    Which means the DK's have an easier time closing to melee range than most other melee characters.

    The DK's also have Death Grip, which essentially negates root and snare effects.
    They retain their defensive cooldowns, against knockbacks/fear/stuns, and can give up the knockback cooldown (glyph it) for a second trinket effect.
    Plus Conversion & Purgatory look to be nice.
    Howling blast damage really isn't that high in MoP so the days of spamming that for our main damage ability are pretty over. It hits for 11-16k non crit in s12 gear on other PVP geared players meaning you aren't even doing 15% hp for every howling blast all 4 dks do due to high health pools.

    Yes dks will be strong but it is not going to be because of howling blast. It will be due to their absurd burst with full RP and runes and trinkets up as well as their ability to ignore CC for as long as they can. Also their ability to clear targets with a long ranged purge into grip + burst + stun. Necrotic is basically off the table unless you horde blood tap and make sure your real death runes are up. That along with their execute being stupid if they all hit at once it will basically kill someone. Don't get me wrong dks will be good but they will be MUCH harder to play than point and click as they are now, they will no longer be completely faceroll but will still have their faceroll burst moments. Survivability minus CC reduction and such is pretty abysmal though in comparison to paladins.
    Last edited by Shodokan : 08-29-2012 at 10:32 PM
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