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Thread: MOP love

  1. #51

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    2819 quests means its still gonna take some time to get to 25, but at least its alot more viable now than it was. Last night i took a brand new horde team in a guild that had 27k total xp, and went from level 1-7 and had almost 4m guild xp. Pretty sweet in my opinion, once I can devote more time to that team I can start making some real headway on the guild leveling. FYI the 27k guild xp was all pre-patch, so not sure where that was from. Does anyone know what the guild xp rates are for boss kills and battlegrounds now?

  2. #52
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    Quote Originally Posted by JohnGabriel View Post
    I always wondered why they punished (or should I say discouraged) people from grouping together to quest.
    I suspect the simplest answer was that it wasn't high enough on the priority list until they got major new features done. Lately (i.e. Cataclysm forward), the shift has been towards retention efforts with subs dropping, so they're adding focus to make the game more fun a.k.a. less tedious all around. Some of these efforts are working great (group loot of quest items, etc.) and some not so much (dumbed-down talent options).

    Quote Originally Posted by Shodokan View Post
    So if you do 60 quests an hour its about 50 hours to get to max guild level
    1 quest per minute? Seems optimistic. Still, it's a hell of a lot more achievable than pre-patch for small guilds.
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  3. #53

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    Quote Originally Posted by roddo View Post
    Last night i took a brand new horde team in a guild that had 27k total xp, and went from level 1-7 and had almost 4m guild xp.
    How did you manage 1-7 guild level in one night, with one team? I did 83-85 on 4 toons and didn't even hit level 3. Granted the toons were fully rested and it went quickly, but it was still hundreds of quest turn-ins.

    There's a 5 man team I want to level for fun, no RAF (just all heirlooms), I wonder if that would boost guild rep quicker. That, or get that add-on that invites every unguilded person on my server and get those idiots to level it for me

  4. #54

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    was 1-7 character level in about a half hour, got 4m guild xp in that time.

    Thinking of getting that add-on also.

  5. #55

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    Quote Originally Posted by roddo View Post
    Does anyone know what the guild xp rates are for boss kills and battlegrounds now?
    Looks like 46500 for heroics and 31000 for non-heroic.
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  6. #56

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    Quote Originally Posted by Sam DeathWalker View Post
    Less exp needed to level to 85.
    Has this been confirmed? I can't find this in patch notes, or anywhere online to verify if this is true.

  7. #57

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    Quote Originally Posted by Mokoi View Post
    Has this been confirmed? I can't find this in patch notes, or anywhere online to verify if this is true.
    -33% for 82-83
    -33% for 83-84
    -50% 84-50
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  8. #58

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    Quote Originally Posted by Khatovar View Post
    Looks like 46500 for heroics and 31000 for non-heroic.
    looks like questing is the way to go, with more xp per shot and usually you do quests faster than you kill bosses.

  9. #59

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    Quote Originally Posted by Shodokan View Post
    -33% for 82-83
    -33% for 83-84
    -50% 84-50
    Can you show me where they say this? is it live now? or just when MoP comes out

  10. #60

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    Quote Originally Posted by Mokoi View Post
    Can you show me where they say this? is it live now? or just when MoP comes out
    I'm not sure about the exact numbers, but my 83 shammies required ~4M XP to level to 84 before 5.0.4 hits, and now they only require ~2M, so that seems about right. Also, it seems that, instead of maintaining the same % XP they opted to let people keep their current XP. My shammies where at about 70% before the patch, now they are 1 XP away from dinging, although I'm not quite sure my memory is serving me right. But the reduced XP thing I'm 100% sure about, I wrote the XP down before the patch, and checked it afterwards.

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