I have been able to get some macros firing again but I'm having a hard time with the Druid Guardian one
I'm still using the 2-step ones Aragent made and where they weren't working I did get them all to work....... untill the patch came.
This is my former bear proc macro (adapted to new skills):
And the sequence macros (again adapted to the new skills):Code:!if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling] !if (character in "Class Druids Guardian"") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0 !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Berserk !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Wild Charge !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Mangle !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Maul !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Berserk !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Thrash !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Berserk !if (character in "Class Druids Guardian") /use 13 !if (character in "Class Druids Guardian") /use 14 !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian"") /console Sound_EnableSFX 1
I have put all the used abilities in my 2 to 7 keys and when i spampress them, all abilities get used and the bear does quite good. I'm stuck at making this work againCode:!if (character in "Class Druids Guardian") and character in "WoW Melee") /startattack !if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling] !if (character in "Class Druids Guardian") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0 !if (character in "Class Druids Guardian") /cast [noform]!Bear Form !if (character in "Class Druids Guardian" and character in "60 - 69") /castsequence reset=target/combat/3 Faerie Fire,Lacerate,Lacerate,Maul,Lacerate,Swipe,Lacerate,Lacerate,Swipe,Maul !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Mangle !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Thrash !if (character in "Class Druids Guardian" and character in "70 - 79") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian" and character in "80 - 84") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian" and character in "85") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 1(
Can anyone give me any insight in how they managed to get the guardian working again?
Leo
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