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  1. #1

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    I have been able to get some macros firing again but I'm having a hard time with the Druid Guardian one

    I'm still using the 2-step ones Aragent made and where they weren't working I did get them all to work....... untill the patch came.

    This is my former bear proc macro (adapted to new skills):

    Code:
    !if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Druids Guardian"") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0
    !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Wild Charge
    !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Mangle
    !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Maul
    !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Wild Charge
    !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Mangle
    !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Maul
    !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Berserk
    !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Wild Charge
    !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Mangle
    !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Maul
    !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Berserk
    !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Wild Charge
    !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Mangle
    !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Maul
    !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Thrash
    !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Berserk
    !if (character in "Class Druids Guardian") /use 13
    !if (character in "Class Druids Guardian") /use 14
    !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Druids Guardian"") /console Sound_EnableSFX 1
    And the sequence macros (again adapted to the new skills):

    Code:
    !if (character in "Class Druids Guardian") and character in "WoW Melee") /startattack
    !if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Druids Guardian") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0
    !if (character in "Class Druids Guardian") /cast [noform]!Bear Form
    !if (character in "Class Druids Guardian" and character in "60 - 69") /castsequence reset=target/combat/3 Faerie Fire,Lacerate,Lacerate,Maul,Lacerate,Swipe,Lacerate,Lacerate,Swipe,Maul
    !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Mangle
    !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Thrash
    !if (character in "Class Druids Guardian" and character in "70 - 79") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire
    !if (character in "Class Druids Guardian" and character in "80 - 84") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire
    !if (character in "Class Druids Guardian" and character in "85") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire
    !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Druids Guardian") /console Sound_EnableSFX 1
    I have put all the used abilities in my 2 to 7 keys and when i spampress them, all abilities get used and the bear does quite good. I'm stuck at making this work again(

    Can anyone give me any insight in how they managed to get the guardian working again?

    Leo
    Last edited by Leovindica : 09-01-2012 at 07:19 AM Reason: Wrap macros in code tags...walls of text are too hard to read.
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  2. #2

    Default

    Thanks for edit Khat, forgot that:-)
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  3. #3

    Default

    I did find that slowing my Macro spam down stopped it from sticking but it still sticks from time to time. I do my procs manually and when something procs and I use it manually the main cast sequence sticks.

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