I am hoping the rolling restarts today are to correct the issue. For now if I get stuck I just manually push heart strike not a big deal but it can be a PITA sometimes.
I am hoping the rolling restarts today are to correct the issue. For now if I get stuck I just manually push heart strike not a big deal but it can be a PITA sometimes.
I had a lot of problems with my macros when I finally got around to rebuilding them yesterday. Some of them, even just single spell macros, simply stopped working for no good reason. Have you tried deleting the macro and recreating it? And by that I mean deleting the entire macro, not just deleting the macro code and rewriting it in the currently existing macro slot.
Blog : Herding Khats
Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
*Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*
_ Forum search letting you down? Use the custom Google search _
I have been able to get some macros firing again but I'm having a hard time with the Druid Guardian one
I'm still using the 2-step ones Aragent made and where they weren't working I did get them all to work....... untill the patch came.
This is my former bear proc macro (adapted to new skills):
And the sequence macros (again adapted to the new skills):Code:!if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling] !if (character in "Class Druids Guardian"") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0 !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "60 - 69") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "70 - 79") /cast [stance:1] Berserk !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Wild Charge !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Mangle !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Maul !if (character in "Class Druids Guardian" and character in "80 - 84") /cast Berserk !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Wild Charge !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Mangle !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Maul !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Thrash !if (character in "Class Druids Guardian" and character in "85") /cast [stance:1] Berserk !if (character in "Class Druids Guardian") /use 13 !if (character in "Class Druids Guardian") /use 14 !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian"") /console Sound_EnableSFX 1
I have put all the used abilities in my 2 to 7 keys and when i spampress them, all abilities get used and the bear does quite good. I'm stuck at making this work againCode:!if (character in "Class Druids Guardian") and character in "WoW Melee") /startattack !if (character in "Class Druids Guardian") /stopmacro [@target,noexists] [noharm] [dead] [channeling] !if (character in "Class Druids Guardian") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 0 !if (character in "Class Druids Guardian") /cast [noform]!Bear Form !if (character in "Class Druids Guardian" and character in "60 - 69") /castsequence reset=target/combat/3 Faerie Fire,Lacerate,Lacerate,Maul,Lacerate,Swipe,Lacerate,Lacerate,Swipe,Maul !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Mangle !if (character in "Class Druids Guardian" and character in "60 - 69") /cast Thrash !if (character in "Class Druids Guardian" and character in "70 - 79") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian" and character in "80 - 84") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian" and character in "85") /castsequence reset=target/combat/3 Mangle, Lacerate, Thrash, Lacerate, Mangle, Lacerate, Savage Defense, Thrash, Lacerate, Mangle, Lacerate, Thrash, Savage Defense, Lacerate, Mangle, Lacerate, Thrash, Frenzied Regeneration, Lacerate, Faerie Fire !if (character in "Class Druids Guardian") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE"); !if (character in "Class Druids Guardian") /console Sound_EnableSFX 1(
Can anyone give me any insight in how they managed to get the guardian working again?
Leo
I did find that slowing my Macro spam down stopped it from sticking but it still sticks from time to time. I do my procs manually and when something procs and I use it manually the main cast sequence sticks.
I've seen this sticking behavior in a few macros also. In my DK and also my Shadow Priest. Phanes, I found that a slower spam sometimes helped and /reload seemed to reset the problem (at the dummies). In the end, I switched up my marcos until I found a combination that did not stick. I couldn't find and rhyme or reason to it.
Not all /castsequences seem to be messing up, some do, some don't. There might also be a problem with the original files from before the patch, do as Khat suggested, delete then create the same macro over, it will create a whole new file on the computer as well, the originals might have been corrupted. If this does not solve the problem, then try a different approach with the sequence.
The following setups seem to work for now for a couple toons
Ret Pally:
Build HP to 3, cast Inq, then 5 HP, WoG, another 2, TV. Not perfect, but for me it seems to work for now. I spam the HP builder, then manually press the Spender button. For slaves, I guess you could leave out the WoG and try:HP Builder:
/startattack
/castsequence reset=4 Judgment, Crusader Strike, Crusader Strike
/cast Exorcism
HP Spender
/startattack
/castsequence reset=10 Inquisition, Word of Glory, Templar's Verdict, Word of Glory, Templar's Verdict
/cast Exorcism
Again, still work in progress, mostly trying to get a good enough setup ready in time for the Theramore Isle event for each toon./startattack
/castsequence reset=10 Inquisition, Templar's Verdict, Templar's Verdict, Templar's Verdict
/cast Exorcism
My Survival Hunter seems to have needed a completely different setup, tho it has freed up some hotbar buttons for him, so not all bad.
Make sure you put Cobra Shot/Steady Shot first in the list or it will get hung up on the other spells if it has a cooldown. I don't cast CS as much with this one as I did with my previous setup, mostly when I don't have Focus for my other spells or no free procs to cast from LnL or TotH. I haven't tried with Arcane Shot first, but I can later to see if that makes any difference.Spam button
/castsequence reset=2 Serpent Sting, null (I use the Mark for Death glyph so no need for Hunter's Mark)
/click (whatever your hotbar button is)
Boom Boom button
/cast Cobra Shot
/cast Explosive Shot
/cast Arcane Shot
/cast Black Arrow
/cast Kill Shot
Only thing I don't like about it like this, is it does not always pop off ES when I have Lock and Load up, so those get wasted sometimes, for this you can set on a separate button and manually press along with this button. I took on Thrill of the Hunt talent so that my Focus bar stays above or around 50% most of the fight, leaving enough Focus to cast Black Arrow each cooldown.
This does seem to pop off Arcane Shot every time it comes up as a free focus dump from that talent. Black Arrow hardly got used with the Dire Beast talent for me, that however mixed into this macro did stay up every cooldown.
I'll post my Elemental Shaman's after I redo his, after seeing the above posts and seeing how my Hunter's macro works now, I may only have to change it up slightly as what I have now gets hung up at the first spell after it cycles through even tho Flame Shock is off cooldown, which is the first thing in the sequence right now.
All in all, if you do use a macro that mixes instant spells with those that have a casting time/channel, start with the spell has the casting time instead of the instant one, especially if that instant has a cooldown timer on it.
I will give the rebuild a try thanks for the advice.
You cannot put two spells which trigger the gcd in the same macro:
/startattack
/castsequence reset=4 Judgment, Crusader Strike, Crusader Strike
/cast Exorcism
Crusader Strike and exorcism and Judgment all trigger the gcd.
Once a macro hits a spell that tirggers the gcd it stops. You will never get to Exorcism.
Also if the cooldown is not up on a spell in a cast sequence it stops there until the cooldown is up. Thus you should put spells with shorter cooldowns first (CS is 4.5 Judgment is 6.0)
The problem is that when you spam these kinds of things super fast there is some glitch in the client/server lag or whatever that makes them work SOMETIMES, but you should not write macros that violate clear rules.
Last edited by Sam DeathWalker : 09-02-2012 at 08:47 AM
28 BoXXoR RoXXoR Website
28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!
Connect With Us