Back again...
Two issues, trying to optimize DP performance, and also fixing things with the 5.1 failthrough nerf. Based on the new fix in the other threads, working on this at the moment.
Code:
/castsequence [nochanneling] reset=target Shadow Word: Pain, Vampiric Touch,Mind Blast, Mind Flay, Mind Flay,Mind Flay,Mind Blast, Mind Flay,Devouring Plague,
/castsequence reset=0.3 1,Divine Star
/castsequence reset=0.3 Mindbender
/use 14
That appears to be firing everything off again, without any delays that I can see. The problem is that is only takes advantage of 2 orbs with Devouring Plague, which is a dps loss theoretically. Problem is, when I try building the macro to take advantage of 3 orbs, I'm filling even more with MindFlay, which isn't ideal. (and of course it means I need to use BindPad as well, which I'm not using otherwise).
So the long version would look like this with BindPad.. any ideas on how to optimize?
Code:
/castsequence [nochanneling] reset=target Shadow Word: Pain, Vampiric Touch,Mind Blast, Mind Flay, Mind Flay,Mind Flay,Mind Blast, Mind Flay,Mind Flay,Mind Flay,Mind Blast,Mind Flay,Mind Flay,Devouring Plague,
/castsequence reset=0.3 1,Divine Star
/castsequence reset=0.3 Mindbender
/use 14
Trying the both macros on a lvl 85 dummy (488 ilvl, specced into ToF, Windsong), the first gives me ~52k dps, depending on procs, the second is about 3k lower, I'm assuming that's because of the extra Mind Flays. So there needs to be a way to optimize for 3 orbs without just filling with more Mind Flay.
Edit: Did some more testing, and I'm beginning to think that due to the way macros work and step through stuff, going for 2-orb DP may be ideal, as the macro winds up generating more procs and such, where extending it out to get 3 orbs for DP winds up being a dps loss or a wash due to Mind Flay.
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