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  1. #1

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    After watching lots of vids and talking to some friends I feel that dks will still be strong. With the recent re-nerf of resil to be around 60% opposed to up to 80% oblits are still critting for 1/3 of the opponent's life. In 5's if you can CC out one healer and sit the other with all your burst going (AOE disease application, and are able to get 3 oblits on each dk + frost strikes + more oblits and dumping your rime procs after your burst phase is over you WILL kill something). The main problem is other than the initial burst dks have no AOE presence like they do on live and you can't kill an entire team inside a spirit link.

    For boxing 2 though fat tire other than a few small things dks are still very boxable especially if you have a warrior with you as their DPS can be macro'd very simply it seems. Other than jumping away for charges and such for positioning theres no reason to lead from the warrior anymore. Essentially TSG is just going to need a charge stun to remorseless winter and then burst to win.

    Now i'm certainly not saying that dks are going to be the optimal thing to box. But their single target burst is on par with warriors and both are superior to rets in that category. Also with the change to how much RP it costs to frost strike allows for good burst as well as those still hit for 30k a piece and can crit for up to 70k...if you can chain 5 in a row thats going to be another 150k damage which is about 1/2 their HP. With 1s global GCD it will be pretty good still. It also allows you to actually get dispels and not rely on warrior stopping to shatter anything but bubbles/ice blocks.

    If you have no healer though, you want 4 rets for the healing.
    Last edited by Shodokan : 08-22-2012 at 12:56 PM
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  2. #2

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    So how's the mobility? With my dks, after death grips were on cooldown, I'm just a sitting duck. And when a melee would get low, they would run away and a stupid mage would freeze me in place or do their dragonbreath if fire. Hitting hard is good, but if you can't reach the target it's not effective.
    Would rets have better mobility with thier self cleanse?

  3. #3

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    Quote Originally Posted by Palee View Post
    So how's the mobility? With my dks, after death grips were on cooldown, I'm just a sitting duck. And when a melee would get low, they would run away and a stupid mage would freeze me in place or do their dragonbreath if fire. Hitting hard is good, but if you can't reach the target it's not effective.
    Would rets have better mobility with thier self cleanse?
    Thats a problem EVERY melee has.

    If your healer can't dispel snares then theres something wrong. You have the option of specing to slows don't really effect you but that removes your ability to slow/root with ease. (if running quad dk don't spec out of slows)
    So yes rets have better ability to cleanse it off, but regardless of if you are frozen you will get dragon's breath'd or feared so that is negligable. If you just blow through your defensives and bubbles and such you'll likely lose in those situations anyway.
    If you have used multiple grips and still get frozen etc then you are using them at the wrong time, also mage snares DR very fast so after they DR you get 15 seconds on them.
    Mages are pretty hard to beat but knowing when to actually use anti-magic shell helps deal with them.
    Mages are strong in MoP and will give both rets and dks problems. Spamming cleanse on yourself as ret eats your mana.
    If you REALLY want to... use desecrated ground as another trinket, and grip them into it... then stun them with a ret and grip them back to another stun if they blink or get life gripped or whatever away....while on that area you can't be CC'd

    They won't have double ring of frost anymore... so you can't really complain compared to the CC they have on live now. Overall if you are running a heallerless comp like dk + 4 rets you can't expect to escape multiple CC's reliably no matter what. That being said... you don't need the slow from howling blast with rets on your team so you can take death's advance which will help with slows but not snares. If you are worried about grips then run with the new AOE grip thing opposed to desecrated ground and 2 dks then have 4 grips total.
    Last edited by Shodokan : 08-22-2012 at 04:08 PM
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