Close
Page 1 of 3 1 2 3 LastLast
Showing results 1 to 10 of 24

Hybrid View

  1. #1

    Default PvP MoP Group - DK + 4 Pally vs 2 DK + 3 Pally

    I'm starting to conclude that PvP with casters is just too difficult. I'm switching to melee. The ability to swarm and not need to face targets so you can focus on other things going on it just too important for my skillcap.

    Originally I was thinking 2 DK, 2 Ret, 1 Warrior, and then I came across the pally version of atonement: http://mop.wowhead.com/item=81956/gl...ealer#comments

    While solo boxers may not care, for multiboxers I believe this is huge. Between a ton of passive healing through the glyph and a large amount of burst healing (Selfless Healer, Holy Prism), ret pallys should keep a team alive with ease, while not sacrificing their burst resource (holy power).

    I know the most successful melee teams have been DKs, and I believe that's because of the ability to control where the target stands. Is it worth it to have two DKs (three rets) so that I have two deathgrips (and two Gorefiend's Grasp) versus the easier to play composition of one DK and four rets (drive from the DK)? One thing to remember is that the pallys will have great movement speed through either Long Arm of the Law or Pursuit of Justice.

    I just want to dominate random BGs. Given my skillcap, I won't be a force in arena or RBGs.... I just want to win and be a big factor in the win! I'm just unsure if only having one DK is enough to keep the killing continuous or if I'm going to be kited everywhere.
    Last edited by Owltoid : 08-08-2012 at 10:29 AM
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

    Default

    This is part of the reason why I'm planning on boosting 4 pallies next. Pallies and DKs look to be very complimentary in MoP.
    BeerbaronBeerbaronessBeerlordBeerladyBeerprincess
    Katiebird/PinktailsBluetailsRedtailsGreentailsWhitetails
    < Ascended >
    Bonechewer US - Alliance

  3. #3

    Default

    I realized I have one 69 DK and four 68 pallys. Looks like I'm going with 1-4! I'll just be conservative with the death grip
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  4. #4

    Default

    Quote Originally Posted by Owltoid View Post
    I realized I have one 69 DK and four 68 pallys. Looks like I'm going with 1-4! I'll just be conservative with the death grip
    You'll do better with the extra ret opposed to dk.. Dks are going to be hard to actually play and do the most damage possible now while boxing. They are going to be FAR from howling blast spam.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  5. #5
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    The wowhead talent calculator shows Necrotic Strike as not requiring any rune resource.
    Chances are that is wrong, I cannot see it being rune free; but it did previously show Necrotic Strike requiring a Death Rune for use.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #6

    Default

    Quote Originally Posted by Shodokan View Post
    You'll do better with the extra ret opposed to dk.. Dks are going to be hard to actually play and do the most damage possible now while boxing. They are going to be FAR from howling blast spam.
    Shodokan, can you elaborate with this? I'm trying to decide between rets and dks as my first MoP team and I'm not sure.
    What do you mean DKs are going to be hard? What changes so drastically?

  7. #7

    Default

    Quote Originally Posted by Palee View Post
    Shodokan, can you elaborate with this? I'm trying to decide between rets and dks as my first MoP team and I'm not sure.
    What do you mean DKs are going to be hard? What changes so drastically?
    Obliterate is necessary now because of damage disparity between it and HB + plague strike (since you can only necrotic twice now)
    You also need spare frost runes for the new execute ability
    Have to keep track of rime for HB procs much like rets did for exorcism (which won't be the case come MoP)
    Have to use frost runes to icy touch for offensive dispel at opportune times which will set off your rotation.
    Basically theres going to be a lot more micromanagement to worry about to play them effectively.

    I mean you can negate a lot of it but there will be more DPS rotation buttons and such. It's not going to be like it is now where you bind all your stuff to 1 key and kill something in 4 seconds (though they would have the burst for that if you could re-set runes with diseases up and all oblit 3 times).

    Dks and rets will be my first teams more than likely still as theres a lot of utility in each's kit. Shaman look REALLY solid as well.
    Last edited by Shodokan : 08-22-2012 at 08:36 AM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  8. #8

    Default

    Quote Originally Posted by Shodokan View Post
    Basically theres going to be a lot more micromanagement to worry about to play them effectively.


    This is pretty close to what I have recently experienced in beta. While playing one solo was not bad as my obliterate burst is decent, I dont know how I would box them effectively anymore. Although to be honest I never have boxed more than 2. I found Soul Reaper overall be something I didnt end up liking at all because it was too difficult to use. The players I played against were on the look out for that spell along with remorseless winter. Both were very difficult to get to work in arena for me in beta, players just avoided both those too easily and I wasnt exactly playing against great players. Hybrids and other classes have alot of self healing and while I think conversion is cool I have difficulty using it effectively, lich borne heal is a full heal with full rp so I cant do both that and conversion at the same time and conversion is just another button to press and screws up my dps if I am in the heat of battle. I found howling blast not as effective as it is on live. Warlocks aoe conflag was more effective, lol.

    I like to keep things stupid simple(KISS) and dks were stupid simple, they are not as simple anymore.

    With that said I am really enjoying the warriors upfront burst - dragons roar with popping some or all dps cooldowns, even if it gets nerfed a little is still a really strong opener combined with rets burst I think bursting down some healers could be possible. Mistweavers and priests are cake to blow up with resto druids,shamans and holy pals a bit more difficult. If there is anyway I can figure how to cast repentance reliably with rets I think it will be a winner.
    Last edited by Fat Tire : 08-22-2012 at 10:53 AM

  9. #9

    Default

    Sacred Shield stacks now..... Wow, this could be amazing!!
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  10. #10

    Default

    Quote Originally Posted by Owltoid View Post
    Sacred Shield stacks now..... Wow, this could be amazing!!
    It all depends on if the HP spent is worth it. It would be GREAT for anti-burst for sure.

    Especially to throw on a healer partner if you do tripple ret + dk + healer 5's or something.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •