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  1. #21

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    So how's the mobility? With my dks, after death grips were on cooldown, I'm just a sitting duck. And when a melee would get low, they would run away and a stupid mage would freeze me in place or do their dragonbreath if fire. Hitting hard is good, but if you can't reach the target it's not effective.
    Would rets have better mobility with thier self cleanse?

  2. #22

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    Quote Originally Posted by Palee View Post
    So how's the mobility? With my dks, after death grips were on cooldown, I'm just a sitting duck. And when a melee would get low, they would run away and a stupid mage would freeze me in place or do their dragonbreath if fire. Hitting hard is good, but if you can't reach the target it's not effective.
    Would rets have better mobility with thier self cleanse?
    Thats a problem EVERY melee has.

    If your healer can't dispel snares then theres something wrong. You have the option of specing to slows don't really effect you but that removes your ability to slow/root with ease. (if running quad dk don't spec out of slows)
    So yes rets have better ability to cleanse it off, but regardless of if you are frozen you will get dragon's breath'd or feared so that is negligable. If you just blow through your defensives and bubbles and such you'll likely lose in those situations anyway.
    If you have used multiple grips and still get frozen etc then you are using them at the wrong time, also mage snares DR very fast so after they DR you get 15 seconds on them.
    Mages are pretty hard to beat but knowing when to actually use anti-magic shell helps deal with them.
    Mages are strong in MoP and will give both rets and dks problems. Spamming cleanse on yourself as ret eats your mana.
    If you REALLY want to... use desecrated ground as another trinket, and grip them into it... then stun them with a ret and grip them back to another stun if they blink or get life gripped or whatever away....while on that area you can't be CC'd

    They won't have double ring of frost anymore... so you can't really complain compared to the CC they have on live now. Overall if you are running a heallerless comp like dk + 4 rets you can't expect to escape multiple CC's reliably no matter what. That being said... you don't need the slow from howling blast with rets on your team so you can take death's advance which will help with slows but not snares. If you are worried about grips then run with the new AOE grip thing opposed to desecrated ground and 2 dks then have 4 grips total.
    Last edited by Shodokan : 08-22-2012 at 04:08 PM
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  3. #23

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    Great info Shodokan!

    By the way how does the new AOE grip work? It says it pulls nearby enemies to the TARGET of your grip. So basically you have to target yourself to pull all enemies within 20 yards to you?

  4. #24

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    One more question, what's the best melee single target DPS class in MoP?

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