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  1. #1

    Default need some insight

    Edit: I'll always keep my latest profile uploaded here so i dont have two dozen privatepaste url's in the thread confusing people.
    Here is a link explaining how to set up the view angles i have..
    I also have a sort of Working Primer I use to help me visualize things and take notes
    Here is also another guide explaining my cross class hotkey synergy spell selections.

    Been working on trying to transition to "set up isboxer like a pro" and tweaking my profile overall.

    http://isboxer.com/wiki/HOWTO:Config...xer_like_a_pro

    http://isboxer.com/wiki/Common_modifications

    anyone have any other insight on what i need to change?

    Last edited by JackBurton : 07-17-2012 at 09:25 PM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  2. #2

    Default

    Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map, including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map.


    Here's some advice for you to digest:

    I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose.

    That way, you could have a Click Bar or some other method to use your Mapped Keys without the Hotkey, and it will still work. Example: Disable Combat Hotkeys in the toggle, but then leave Virtual Combat and Frost Death Knight and the others out of the toggle. The hypothetical Click Bar button could do "Spam [1] Primary DPS - Rotation 1 in Virtual Combat -> all" which coincidentally is exactly what you would have "Spam [1] Primary DPS - Rotation 1" under Combat Hotkeys configured to do. So you would have a working alternative to your Hotkey by using this Click Bar button, regardless of whether you have disabled Key Maps or not.

    Anyway, food for thought. Go ahead and toggle them if you have a good reason.
    Last edited by Lax : 06-05-2012 at 05:45 PM Reason: added links to terms..
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  3. #3

    Default

    anyone else feel they are talking in a different language?
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  4. #4
    Member Ughmahedhurtz's Avatar
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    Jul 2007
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    North of The Wall, South of The Line
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    Default

    Quote Originally Posted by alcattle View Post
    anyone else feel they are talking in a different language?
    So, not an ISBoxer user, then?
    Now playing: WoW (Garona)

  5. #5

    Default

    Quote Originally Posted by Lax View Post
    Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map, including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map.
    Which step and or which action in Activate Maps turns off my AdvControl mapset.
    I moved my activate maps mapped key to AdvControl Mapset
    I dont see any actions that turn it off in there.
    I made some drastic changes to the architecture because the control and general mapsets were getting too long.
    My intent was to organize like items in like mapsets.

    The character set i was using to test the system wasnt assined the control mapset. so every time i used the off/on map key i got no response. its sorta working now.

    edit: or rather moving to the next bug.

    Lax I love it when you give me that rake the chalkboard feeling.
    oh man! you did it! you did it didn't you? you divided by zero.


    Quote Originally Posted by Lax View Post
    I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose
    translated:
    only turn off keymaps that will interfere when you want to your type something.

    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?

    changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
    Last edited by Khatovar : 06-06-2012 at 01:36 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  6. #6

    Default

    Quote Originally Posted by Ughmahedhurtz View Post
    So, not an ISBoxer user, then?
    I am a "basic" user but I am not in this league.
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  7. #7
    Member Alge's Avatar
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

    Default

    Quote Originally Posted by JackBurton View Post
    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    You may get some unintended behaviour, the exact nature of which would depend on a number of factors. Most probably you would get characters performing unintended actions. However, with a properly set up configuration this is difficult (impossible?) to do as you would need to be able to somehow virtualize Virtual Combat as two different Key Maps at the same time for a given Character.

    More importantly, if you are doing this (or trying to do this) you have missed some of the point of Lax's method. In Lax's example configuration (see here for those playing at home) each character is assigned only to a single specialization-specific Key Map. For example, the Frost DK Key Map is only assigned to the three Frost DKs and the Blood DK Key Map is only assigned to the Blood DK. Additionally, the need to virtualize the Virtual Combat Key Map for each character would mean that for any given character only one class-specific (or specialization-specific) Key Map would be used.

    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
    You can give Mapped Keys in class-specific Key Maps Hotkeys and they should work as you intend them to (edit: but see Lax's post below this one). However, I would suggest that by doing this you have missed the point of Lax's method, which is to abstract away from individual class-specific actions wherever possible.

    Let's say you found an action for some class that had no parallel in any other class and that you wanted your other characters to perform no action at this time. There are a couple of options:

    1. Make a Mapped Key for it in the General Key Map, giving it a Hotkey as desired and making the Target of the Action the desired character (this is essentially the old way of doing things which works but is less flexible).
    2. Add a new Mapped Key (call it "I Win Button" just to give it a name) to Combat Hotkeys (where you set the Hotkey) and Virtual Combat. Then make a Mapped Key with the same name only in the class-specific Key Map that you want to perform this action. One of the great features of Lax's setup is that you can just leave the "I Win Button" Mapped Key out of the other class-specific Key maps and they will do nothing when you press the Hotkey for "I Win Button" in Combat Hotkeys. If you later decide you want your other characters to do something at the same time, just make an "I Win Button" Mapped Key for them in their class-specific Key Map.

    If you want the ability for a Character to switch specs using this setup then you need to use the method described in Lax's HOWTO. Note that Lax specifically addresses the ability for a Character to be assigned to multiple class-specicific Key Maps here, as well as the importance of not setting Hotkeys in the class-specific Key Maps.

    changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
    Yes. This will only be an issue if you try to change keybinds in all windows at once using Repeater.
    Last edited by Alge : 06-06-2012 at 08:38 AM Reason: additional info in later post

  8. #8

    Default

    Alge knows what's up.

    translated:
    only turn off keymaps that will interfere when you want to your type something.

    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
    a. why is every window executing every class-specific mapped key? I'm not sure how to interpret the question to be honest. If you're thinking that my blood DK executes my frost DK's class-specific Mapped Keys in my example, then no thats not how this works, each one only uses their own class-specific stuff... (regardless of whether or not the Key Maps from the other classes are enabled/loaded or not in any given window) That's what the virtualization of Virtual Combat does.
    1. "jams" and actions not getting done will only happen if you pack as many Actions as possible into the same Step of a Mapped Key. That would be abnormal behavior and I don't think it's something you're about to do. (And is certainly not suggested by the guide...)

    b. class-specific Key Maps are not intended to have Hotkeys because they are intended to be fully interchangeable. Adding Hotkeys to them means they're no longer fully interchangeable. If you need to add a Hotkey to this system, I would avoid adding it to a class-specific Key Map.
    1. Targets of what? The Target of every Keystroke Action in your class-specific Key Maps should be Window:Current, so that when each window gets the instruction to "Do DPS Rotation in Virtual Combat" from your Combat Hotkeys, they will each perform a step of their own DPS Rotation and their Actions will go to their own window. With that in mind, this means that if you were to add Hotkeys to class-specific Key Maps, the Actions would be performed in the CURRENT WINDOW -- because that's the Target -- and would only execute if the current window has that class-specific Key Map enabled!
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  9. #9

    Default

    im really struggling with overhauling my profile.

    things that should be trivial are snagging me

    i've been so frustrated i keep ragequiting. the past two weeks i barely play anymore.

    it all stemed from that turn off / on keymaps. i cant execute the fix you told me.
    http://www.dual-boxing.com/threads/4...hlight=insight

    i tried stripping everything down to the basic elements to rebuild from the ground up but that only created new problems.
    http://privatepaste.com/091afa4614
    in the above profile im having trouble with my iwt.

    i just feel like im chasing my tail and giving myself more work than i really need.
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  10. #10

    Default

    my IWT seems to be flixed now. i had do click to move on as a macro action not a do key map. or whatever.
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

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