Quote Originally Posted by roddo View Post
Are there any trades that each team should absolutely have? I was thinking make sure I have say mining and skinning on my tank (for the stamina and melee dps boost), and the rest all with alchemy, and enchanting and herbalism on at least one member of each team. Also is the tailoring cloth drop boost worth having a tailor, and do they have to have raised the tailoring level to get the drop bonus?

Keep in mind, herbalism and mining provide XP every time you use a node, and that XP is NOT negligible. I have several sets of heirlooms for my teams and I've found that herbalism and mining on my main gave enough XP to keep her caught up with the slaves, each wearing 2 pieces of +XP heirloom gear. If you don't have heirloom gear to make up for the gathering XP, the toons that have mining or herbalism will very quickly and permanently outlevel the rest of your toons.

Enchanting is always a good option, as is tailoring. This way you can DE all the junk you get leveling up, plus you can feed all the stuff the tailor is skilling up on to the enchanter to DE. Even if you don't have a cloth wearing slave, it's good to have a tailor for the extra cloth at higher levels.

IMO, anything else you can pick up later and blast through it at max level instead of trying to keep up with it as you level.