Not sure if you all got a chance to see it...
http://us.battle.net/wow/en/blog/4519250/Cataclysm_Post_Mortem_--_Greg_%E2%80%9CGhostcrawler%E2%80%9D_Street-3_7_2012
Personally, I liked just about everything that Ghostcrawler had to say here. Personally, I love the fact that they recognized the issues associated with this:
In addition, while we liked that each zone has a story, questing ended up being too linear. It didn’t feel like you could fly into a zone, find some quest givers, and explore. Instead, you kind of had to start at the beginning and follow all the quests to the end, and if you didn’t like a quest, well, you had to stick with it to get to the next one. We want zones to have an identity, flavor and a story, but we don’t want to railroad players through a zone either.
Lets hope that we're able to finally progress past those incredibly annoying "Go collect 10 of xyz that have a 5% drop rate from those mobs over there" quests, which are annoying while single-boxing and rage-inducing as a multiboxer.
I'm still parsing my way through it, but I'm still liking what I'm reading. Any further thoughts on the content here?
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