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Thread: 5 Druids

  1. #21
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by kate View Post
    What are the big weaknesses, past the question of buff diversity and, it is looking like, weak CC (no humanoids), no interrupt in boomkin form, and no strong AoE until later level
    Aside from those, Anti-CC and proc management are probably the two biggest ones.
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  2. #22

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    Quote Originally Posted by Ughmahedhurtz View Post
    Aside from those, Anti-CC and proc management are probably the two biggest ones.
    For Boomkins ..what about kitty cats? They better this expansion?
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  3. #23

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    i don't worry about eclipse atm, i leveled my 80 as feral, so i'm not really all that knowledgable about boomkins as of yet. When they hit 80 I'll figure everything out then.

  4. #24
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    Quote Originally Posted by Lyonheart View Post
    For Boomkins ..what about kitty cats? They better this expansion?
    Ravage/Shred is more damage than Mangle, but Mangle has no positional requirements.
    If you glyph Shred, then during Tiger's Fury (6 seconds every 30 seconds) and Berserk (15 seconds every 3 minutes) you can Shred instead of Mangle without positional requirements.
    But then you'd have to manually control those abilities, so you would activate the Shred mapped key instead of the Mangle mapped key (on the same keybind) for whatever duration.

    Incarnation allows for Prowl in combat (think Vanish) and for the use of Ravage, without stealth or positional requirements, for 30 seconds every 3 minutes.
    That will be a lot of burst power...



    Nature's Swiftness, which allows for a 150% effective Healing Touch (per Druid, likely on Round-Robin) once every minute... without dropping out of Cat Form...
    That adds a massive amount of survival to the composition.
    Rebirth is another option, instead of Healing Touch, and glyphed Rebirth is a 100% heal.

    Leader of the Pack should keep a kitty topped up, unless they're the focus of attacks.
    We retain Predatory Swiftness, for a 20% chance per combo point of making our next nature spell instant-cast (but drops us out of kitty form) when we use a finisher move.

    I like the looks of Nature's Vigil... +20% increased damage, and 25% of single target damage dealt also heals the lowest health nearby friendly target...
    This is 30 seconds, every 3 minutes.
    Have this on Round-Robin, and press it 1x-5x depending on the amount of pressure on the team...

    Disentanglement has been returned, meaning for the cost of GCD we can shift into our current Kitty form and break any snare/root effect.
    Might need to combine this with the glyph for 90% reduction in mana cost of shifts.
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