A huge swath of downtime with work has brought the urge to box back, and I figure I might as well roll a new team as part of re-learning how to do everything after most of a year away from playing multiples.

Out of habit I rolled my old standard - Paladin + 4x Shaman, but it's so familiar to me having done that before. So, I'm thinking about spicing things up a bit, and would love some feedback on the following:

Tank: Druid - Very simple tanking rotation, has a battle-rez, and Mark of the Wild replaces the Blessing of Kings. Since I drive from the tank, this will feel a bit different than playing my paladin, which I'm looking forward to.

DPS1: Priest - I'm thinking I will go Discipline and grab Atonement. This won't be a very high dps slot, but it will add some more survivability in the form of passive atonement healing and shields. The stamina buff and spell haste talent are also quite nice.

DPS2: Shaman - Elemental, grabbing booming echoes for the party +crit & flametounge totem.

DPS3: Shaman - Elemental, skipping booming echoes, grabbing earthbind totem's boost.

DPS4/Healing: Shaman - Restoration when I need it, Elemental when I'm doing content where survivability isn't an issue.

With 3 shamans I can still get all the necessary totems out while also stacking the ones that are most beneficial, which will be nice, and I'm not overlapping much on the buffs they bring.

My thinking is that Cataclysm dungeons were much, much harder for me because of all the gimmicks that required some semblance of independent movement, but with 1.5 healers that might be more doable.

Any thoughts? Suggestions?