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  1. #21
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by shadewalker View Post
    Really? I have never had good luck getting new macros (in the game helper section) to stick. I'll give it another try though.

    Sorry for the misinformation, and thanks for correcting me.
    Before I said anything I actually double checked it myself. I created a new Mapped Key with a World of Warcraft Macro Action which worked after a /reload and then I went ahead and moved the same macro to the Game Helper section as well which produced the same results.

  2. #22

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    ok im stuck again.
    http://privatepaste.com/197ceedec2
    why wont "combat hotkeys"/pvp dps rotation (hotkey R) work?
    its pointing to
    Code:
    /cast Howling Blast
    i tried everything:
    •/reload
    •made sure that mapped keys had all the "char sets" assigned to them
    •closed and restated client
    •made sure the target action target group was populated
    •i made sure there was no typo in the macro. which was originally:
    Code:
    /stopmacro [target=target,noexists] [noharm] [dead]
    /startattack
    
    
    /click ErrorsOFF
    
    
    /cast Howling Blast
    
    
    /click ErrorsON
    •i made sure that the macros where enabled for these char sets and or characters
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  3. #23
    Member Alge's Avatar
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    I think the only issue is that your PVP DPS Rotation Mapped Key in Combat Hotkeys has "This Mapped Key should start OFF (disabled) when the Key Map is turned ON" checked and so will not be enabled by default (unless there is another Mapped Key somewhere to turn it on). This is on the Advanced tab for the Mapped Key.

    If this does not fix the problem I will need more information, such as which Character Set you are using and in what sense it "doesn't work", i.e. is it doing nothing, something unexpected, only working for some characters, etc.

    Also, you should be aware that by not using a Virtual Combat Key Map and not virtualising the Key Maps which contain class- (or spec-) specific behaviour you are missing out on some of the best features of Lax's method, which include both the easy ability to change team composition and easy spec-switching.

    You should also be aware that the macros you copied from my Warlock Macro Set may not work as you expect until you remove my character names from them, i.e.

    Code:
    !if (character is "Hjuld") /castsequence reset=target Immolate,Incinerate,Conflagrate,Chaos Bolt,Soul Fire, Soul Fire
    !also /cast Shadowburn
    can be changed to just

    Code:
    /castsequence reset=target Immolate,Incinerate,Conflagrate,Chaos Bolt,Soul Fire, Soul Fire
    /cast Shadowburn
    And finally, I learnt some interesting techniques from browsing your Macro Sets. These could be a valuable resource for others too.

  4. #24

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    The same "This Mapped Key should start OFF (disabled) when the Key Map is turned ON" box is checked on several of your other DPS Rotation Mapped Keys as well. This check box prevents the Mapped Key from operating unless toggled on via a Mapped Key State Action.

    Presumably, you checked this box when setting up the original Virtual Combat Key Map (which you have since deleted?) and then it remained checked in the copies you made of this Key Map (correct behavior for copying)... because it's checked on every instance of "AOE DPS Rotation", "PVP DPS Rotation" and "PVP AOE DPS Rotation" (Combat Hotkeys, Destro Warlock, and Frost DeathKnight). The Pro guide doesn't even suggest looking at the Advanced tab of a Mapped Key, so I assume you had some plan at the time when you checked these boxes and then forgot about it.


    After repairing that, I would start switching things back to the way the Pro guide recommends:
    1. the class-specific Mapped Keys should each have Actions sending to SELF instead of using an ATG -- this is because the Combat Hotkey is responsible for selecting WHO (all) will do WHAT (DPS Rotation), and then the class-specific Mapped Key is only responsible for the "current window" (one of the people in "all", matching a specific class/spec)
    2. the Combat Hotkeys should each have ONE Action that sends "Do 'DPS Rotation' in 'Virtual Combat' -> all" instead of each having 36 Actions that send "Do 'DPS Rotation' in 'each specific class/spec' -> somewhere"

    Since I fully expect you to be confused about which things need to go where after having un-followed the guide, I'm doing this myself in a copy of your config. Here's the other things to do:
    1. After re-enabling the Mapped Keys you have disabled through the Advanced tab, I've copied "Combat Hotkeys" to Virtual Combat, removed the Hotkeys and the Actions. So I've restored your Virtual Combat key map.
    2. Selecting each relevant Character in the top left pane, then the Virtual Mapped Keys tab in the bottom left pane, added virtualization so that "Virtual Combat Key Map" is now "Frost DeathKnight Key Map" for the DKs and "Destro Warlock Key Map" instead for the Warlock. (Noting that since I don't know your characters I'm having to refer back to your ATGs to determine who is what)
    3. I fully implemented your Combat Hotkeys Key Map. You don't have ATGs for Stun or Interrupt, so I have them round-robin through all windows. You can add your own ATG to RR stuns and interrupts through.
    4. I removed !if (character is "Hjuld") stuff from your Warlock macros
    5. I added "Combat Hotkeys" to the "Activate Maps" toggle


    So... now... with the config I have modified... here's the sequence of events:
    - Pressing "R" should activate "PVP DPS Rotation" under "Combat Hotkeys".
    - This does "Do PVP DPS Rotation in Virtual Combat Key Map -> all"
    - Each window (all) receives an instruction "Do PVP DPS Rotation in Virtual Combat Key Map" from the above.
    - Window 1, being the Warlock, has a virtualization saying "Virtual Combat Key Map is now Destro Warlock Key Map", which translates the instruction to "Do PVP DPS Rotation in Destro Warlock Key Map"
    -- PVP DPS Rotation in Destro Warlock Key Map says to "WoW Macro 'Destro Sequence Fixed' in 'Warlock' -> self".
    -- That WoW Macro, in your WoW Macro Library, is assigned the key combo Shift+1, so the above translates to sending Shift+1 -> self. Meaning that Window 1 receives Shift+1, because that is what his PVP DPS Rotation resolves to.
    - Window 2, being a Frost DK, has a virtualiation saying "Virtual Combat Key Map is now Frost DeathKnight Key Map", which translates the instruction to "Do PVP DPS Rotation in Frost DeathKnight Key Map"
    -- PVP DPS Rotation in Frost DeathKnight Key Map says to "WoW Macro 'Death Knights Frost Sequence' in 'Death Knight' ->self"
    -- That WoW Macro, in your WoW Macro Library, is assigned the key combo Shift+1 (noting that this macro is assigned only to DKs, so Shift+1 has a different meaning for the DK than the Warlock), so the above translates to sending Shift+1 -> self. Meaning that Window 2 receives Shift+1, because that is what his PVP DPS Rotation resolves to.
    - Window 3, being a Frost DK, . . . (same as Window 2)

    That's how it works when it's done correctly. Each window figures out what he's supposed to do on his own!

    Here's some tips to go along:
    * To turn off the HOTKEYS, so that R no longer sends anyone an instruction, you would shut off the Combat Hotkeys key map with a Key Map State Action. The rest don't matter because they have no Hotkeys assigned. So you would add Combat Hotkeys to Activate Maps. (as I mentioned having done). Note that the rest of the Key Maps are not deactivated, so they can still be activated by other methods (for example with a Click Bar button that says "do my DPS" the same way the Combat Hotkeys do it)
    * You can stop any given window from participating in combat AT ALL (including the hypothetical Click Bar button) by disabling the Virtual Combat key map in the desired window(s). So, say you don't want Mr. Warlock to do anything while you're spamming, set up a Key Map State Action to turn off Virtual Combat in that Warlock's window.
    * You can CHANGE SPECS ON THE FLY by using a Mapped Key Virtualization Action. Say in window 2 you have a dual spec blood/frost DK and you switch him over to blood in his talents window. IF you had a Blood DK Key Map to go along with your Frost DK Key Map, all you'd do is set up a Mapped Key Virtualization Action that sets "Virtual Combat" to be virtualized as "Blood DeathKnight" instead of as "Frost DeathKnight". You can keep ALL versions of the DK Key Maps assigned to ALL of your DKs, because the one that is active depends on the virtualization assigned to the Character (because they are not activated by their own Hotkeys, only by Do Mapped Key Actions that go through Virtual Combat!). And, it can only have Virtual Combat directed to ONE key map!

    I give you.... JackBurton's Pro config: http://privatepaste.com/c9c8af04d8
    (Sorry Jack you can't just paste this in and use it as-is because of the account name stripping and the character names are messed up from encoding conversions on the paste site, but you CAN open it up in a second ISBoxer instance and copy things in and compare)
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  5. #25

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    as always thanks lax.
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  6. #26

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    example profile didnt come with assists.
    initially placed "FTL Assist me" do mapped key in class/spec mappsets.
    was causing main to assist too
    so placed it in the "combat hotkeys" so that it would point to current only and work.
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  7. #27

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    i integrated most of my old profile i just have to transfer a few of the other classes.
    http://privatepaste.com/a12551fff5
    Im a real boy!!
    Last edited by JackBurton : 06-14-2012 at 12:46 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  8. #28

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    http://privatepaste.com/f908aa0221
    refined it a bit more. anyone got any useful general macros?
    Last edited by JackBurton : 06-16-2012 at 08:20 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  9. #29

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    here it goes...

    http://privatepaste.com/6c342197ed

    changes
    added keymaps and spec control for destro/demon warlock frost/blood dk
    tweaked with IWTs to help prevent runarounds and runoffs.
    moved low/high graphics to a button since it was causing lockups when incorporated to master switching
    added assist FTL to jamba item to reduces some keypressses
    added assist FTL to others move left, right, up, down
    added wide camera view to slaves when i use others move forward so they can see better if mobs are in range. (based on when mobs hp bar becomes visible they can be engaged by most ranged spells)
    there alot of old stuff i left in there like differnt primary dps sequences i kept that in there mostly as a libary so i dont have to go searching through old backup files for macros or mapkeys i wont to reincorperate later. some of these macros are not optimum and or may not work at all.
    example
    lax version
    Code:
    /stopmacro [target=target,noexists] [noharm] [dead]
    /startattack
    /click ErrorsOFF
    
    
    /cast Blood Boil
    
    
    /click ErrorsON
    jack version
    Code:
    /click ErrorsOFF
    
    
    /stopmacro [target=target,noexists] [noharm] [dead]
    /startattack
    /cast Blood Boil
    
    
    
    
    /click ErrorsON
    can the following be used as a /click? i saw a "PreAttack" click that i stole from an isboxer forum thread a long time ago.
    Code:
    /stopmacro [target=target,noexists] [noharm] [dead]
    /startattack

    bugs

    when i push the hotkey shift Y for dismount it tries to also do the change spec macro
    /equipset Primary
    /usetalents 1
    using alt-F12 as the keycombo

    i've already change the keycombo as a poss fix but the problem persisted. the pre-export scan didnt raise any flags. i dunno wutz wrong.. lol

    future goals
    change the colors for popuptexts using colors
    using colors that can be seen on most backgrounds like green, yellow, and orange as opposed to colors like red and purple
    using colors to indicate off/on state without reading ie green for ON


    moar addons?
    it would be great if one of you could recomend me one so i dont spend too much time testing out which one is boxer friendly.
    looking for an addons that consodates windows into tabs.
    looking for addons that tells me which quest reward can resell for the most money. there are alot of them available but.. which one do you use?

    click bars for:
    everything?
    you guys that do this where do you get your images/graphics clip-art stuff?
    how do i perma turn off the graphic for the stupid formation keymap click bars at startup without ripping them out of the profile permanantly?
    its a nice lil sample but its the two states that i know without a reminder are on/off ect

    activate maps ? shift+alt+M? those of you that changed the hotkey to be more ergonomic what key did you end up with? mine is \ but its still somewhat of a reach but at least it doesnt have a modifier in it. im asuming most of your hotkeys are on the left side of the keyboard.

    i plan on making an overview guide in the near future on movement/iwt to compliment the other iwt guides.
    Last edited by JackBurton : 06-17-2012 at 04:38 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  10. #30
    Member Alge's Avatar
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    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

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    Quote Originally Posted by JackBurton View Post
    bugs
    when i push the hotkey shift Y for dismount it tries to also do the change spec macro
    /equipset Primary
    /usetalents 1
    using alt-F12 as the keycombo

    i've already change the keycombo as a poss fix but the problem persisted. the pre-export scan didnt raise any flags. i dunno wutz wrong.. lol
    The problem is that you have 4 Mapped Keys (Dismount, Secondary Spec, Primary Spec and PVP Spec) all with the same Hotkey (Shift+Y) in your Equipment Key Map, so when you press Shift+Y it tries to do them all.

    how do i perma turn off the graphic for the stupid formation keymap click bars at startup without ripping them out of the profile permanantly?
    Select the Broadcast Click Bar in the upper pane of ISBoxer and then delete each Character Set assigned to that Click Bar (only within the Click Bar)
    Last edited by Alge : 06-17-2012 at 06:37 AM

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