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    Quote Originally Posted by Lax View Post
    Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map, including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map.
    Which step and or which action in Activate Maps turns off my AdvControl mapset.
    I moved my activate maps mapped key to AdvControl Mapset
    I dont see any actions that turn it off in there.
    I made some drastic changes to the architecture because the control and general mapsets were getting too long.
    My intent was to organize like items in like mapsets.

    The character set i was using to test the system wasnt assined the control mapset. so every time i used the off/on map key i got no response. its sorta working now.

    edit: or rather moving to the next bug.

    Lax I love it when you give me that rake the chalkboard feeling.
    oh man! you did it! you did it didn't you? you divided by zero.


    Quote Originally Posted by Lax View Post
    I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose
    translated:
    only turn off keymaps that will interfere when you want to your type something.

    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?

    changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
    Last edited by Khatovar : 06-06-2012 at 01:36 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

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