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  1. #11
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    Calgary, AB and Vancouver, BC
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    If you're going to be playing in Arena...

    Your opposition will likely pick a single target to burn.
    They may switch from one to another, but the damage will end up focused on whatever they want to kill.

    The Paladin is good, because they wear plate, carry a shield and passively heal themselves (Protector of the Innocent) plus their Beacon target (often themselves), while putting out very impressive healing throughput on whatever is being focused down.
    They also have an easy to macro (two macros alternating) healing of a focus target, which puts out a lot of healing... just change your focus to whatever they burn.
    Plus some immunity effects, and the "big button" of several cooldowns available at once.





    In a battleground environment, the healer will still likely be seen as the vulnerable point of the team.
    Having survivability options is going to be a good thing.
    Many will stupidly attack the target on them, while you heal your DPS... but some will have a brain and choose to use it.

    In general, your opposition will be much less focused and coordinated, in assorted battlegrounds.

    Every healer will be a decent choice.

    Look at the strengths of the different choices and go with that.
    A druid brings stealth to the table, and can use Symbiosis on one of the other Warlocks for whatever effect each gains.
    The paladin has higher survival and strong single target healing.
    The shaman has high survivability, and their totem buffs.
    The priest has good aoe healing, and can Mass Dispel.

    I don't think any healer is necessarily the wrong choice.
    Each just has their own flavor and benefits.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #12

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    I'm personally going to go with 5x druid and 5x lock for a 10 box BG setup, it will have GREAT DPS, as well as pets for some added "point and forget" DPS. With 5x moonkin, you can still get 10x rejuv on a single target, or roll up to 10 on every target for aoe healing. Imagine just hitting a healing button as many times as you need for aoe healing on your team. Taking a little bit of dmg? hit your rejuv macro once. more? hit it two or three, and with a good setup, you will stack the rejuvs up as long as you want. With the teams mobility of doing almost maximum DPS while moving, as well as healing... it will e a very difficult team to stop in BGs. Innervate as well as lifetap means you wont run out of mana as often.

    I'm excited about it

    -Mcwrathy

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