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    Quote Originally Posted by ebony View Post
    Theres are lot class changes on beta, deathkights but blood are still pending.

    Heres a few things to note.

    1) if useing pemade the gear is not right there useing old 4.1 pemade char copys still.

    2) pvp gear is not fixxed to the new stats we should be getting in 5.0.6

    3) if pvp on beta then your going to get oneshooted by buged itams there many wands on beta that are green giveing like 2m spellpower. (therhe gankers on pvp realms that use itams like this just to do this. and yur going to have 89's oneshooting u ike 84s oneshooting 80's

    4) blizzard not even looked at pvp so far there just looking at dungons more questing.

    5) i nerver seen a beta have so many class changes so fast.


    there noway on eath to datamind a class on beta atm not untill level 90 is out and pemades for 90 are open. And we still got the ptr that should have 5.0.6 in the next few weeks if there going to get it out for Aug.
    1. The DK I was playing on is 89 and was a copied character to begin with.
    2. Wands don't effect the outcome of class changes
    3. DK's on the forums are even complaining about the mechanics of runic power, death runes and a few other things... not just me.
    4. Most of the talents in the game are PVP centric so how can you even make that statement? Also making contested world PVP zones opposed to instanced PVP areas. Also added blacklist BG feature among other things.
    5. Fast class changes for EVERY class other than death knights. The only class changes since the launch of beta have really been glyphs and a few talents which honestly don't matter since they suck anyway for our purposes.

    I thought everyone knew by now, classes aren't ever set until 2 patches after an expansion is released.
    Class balancing is always done every patch. Thats why there are flavor of the month classes. DK's have been OP at least 1-2 seasons per x-pac (just like rogues and mages, warriors but unlike them have been actually bad at times, though warriors now are bleh) since their release, so I'm not going to just put them on the back burner.

    My main point is that if something isn't changed from their current iteration, the micromanagement for playing the class will make it much harder to multi-box efficiently. With cataclysm's difficulty in comparison to older expansions i just don't want DK only players to get frustrated with the game when they aren't facerolling quite as hard.

    Quote Originally Posted by Fat Tire View Post
    Just to clarify its 70k sp green wands , my lock has 85k sp with it.

    As for the DK I think they will revert the necro strike to its live usage. There are too many things wrong atm with dks and I think once people are allowed to lvl to 90 we will see more tweaks across all classes. Rogues are in pretty bad shape also, but all range classes and a few melee are looking pretty good.


    I think the pvp meta game will change completely in mop, I think the 8 sec cd on dispels is such a game changer.
    It will change a bit, but there is SO MUCH CC that the 8 second cooldown can REALLY screw you over if they are chaining well enough. This is the only place I think DK's shine, because of desecrated ground + lichborne.

    I hope they do revert it, at the very least.
    Last edited by Shodokan : 05-30-2012 at 09:43 AM
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