Quote Originally Posted by Ziyall View Post
Anyway, Alge, thanks for the tip to help off with the minimum range thing. Only problem is, I have no idea what your talking about. I know what the end result will be, but the set up is still way to complicated for me. ;-)

Here's the problem. I'm Danish, so English isn't my native language. While my everyday vocabulary is okay, and I don't have to much of an accent in my videos, when it's getting into more technical things like what you described, I get into trouble. I did see some guide videos on the basic set up of my team, like the once on the front page of this site, really good videos by the way. But if there is a video showing a little more about the set up you're talking about, that would help out a lot.
MiRai's next video is on Mapped Keys, or so I am led to believe, but until then there isn't a video that I am aware of...

In the instructions I gave before, everything I capitalised is a part of ISBoxer, and you are going to want to learn those terms eventually. Anyway, until then, the code below can be copied into ISBoxer.

  1. Select all the text in the code box below and copy it to the clipboard (Ctrl+C).
  2. In the top part of ISBoxer, click on the "+" next to "Key Maps".
  3. Under "Key Maps", click on "General".
  4. In the bottom left part of ISBoxer you should see "General" and under it "Mapped Keys".
  5. Right click on "Mapped Keys" and choose "Paste Mapped Key from Clipboard". A new Mapped Key will be created called "Others Back".
  6. From the menu in ISBoxer, choose File, Export All to Inner Space.


Now while you hold down Ctrl+S in WoW your slaves will move backwards.

Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
  <SerializedObject>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;Name&gt;Others Back&lt;/Name&gt;
  &lt;Description&gt;Make sure your movement keys are configured under Variable Keystrokes in order to use this!

This can be used to break auto-follow (some games do not provide a more convenient method), just set a Hotkey and, if needed, change the key it sends to the other windows in step 1.&lt;/Description&gt;
  &lt;Combo&gt;
    &lt;Combo&gt;Ctrl+S&lt;/Combo&gt;
    &lt;Modifiers&gt;Ctrl&lt;/Modifiers&gt;
    &lt;Key&gt;
      &lt;Key&gt;S&lt;/Key&gt;
      &lt;Code&gt;31&lt;/Code&gt;
    &lt;/Key&gt;
  &lt;/Combo&gt;
  &lt;Hold&gt;
    &lt;Value&gt;true&lt;/Value&gt;
  &lt;/Hold&gt;
  &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
  &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
  &lt;ResetTimer&gt;0&lt;/ResetTimer&gt;
  &lt;ResetType&gt;Never&lt;/ResetType&gt;
  &lt;Mode&gt;OnRelease&lt;/Mode&gt;
  &lt;Steps&gt;
    &lt;Step&gt;
      &lt;Stick&gt;0&lt;/Stick&gt;
      &lt;Stop&gt;false&lt;/Stop&gt;
      &lt;Stump&gt;false&lt;/Stump&gt;
      &lt;Actions&gt;
        &lt;MappedKeyAction xsi:type="VariableKeystrokeAction"&gt;
          &lt;Target&gt;all other&lt;/Target&gt;
          &lt;Name&gt;Move Backward&lt;/Name&gt;
          &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
        &lt;/MappedKeyAction&gt;
      &lt;/Actions&gt;
    &lt;/Step&gt;
  &lt;/Steps&gt;
&lt;/MappedKey&gt;</SerializedObject>
</Box>