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    Quote Originally Posted by Ughmahedhurtz View Post
    http://us.battle.net/wow/en/forum/topic/2267584665#10

    What about this? Or did they fix it, reintroduce it and then nerf it again?
    For all the discussion on the forums no one has brought up any exploit issues since they fixed HGWT last year. Just that it makes people lazy. 'cause, you know, being mass summoned to a raid is lazy, but being summoned one at a time is fine.

    Quote Originally Posted by Mercurio View Post
    Loosing HGWT is absolutely horrible. I use it for everything I do in the game. As a ten boxer, I even use it after finishing an LFR and teleporting to the gear vendor then transmog guy in SW. It is just so unbelievably convienient when going on transmog runs and getting to the Dragonsoul entrance to solo or duo raid.

    I took a couple months off playing and was about to resub when I saw they were taking HGWT away. This honestly delayed my resubbing for two weeks because I was so disappointed. I am constantly summoning from place to place while playing and this would add about 15% to my play time to simply AFK while getting everywhere. Or make me not go anywhere because it takes too darn long.

    An example: Still want a shot at the 12% drop rate mace in Eye of Eternity for one of my priest's xmog sets? Now it takes me about 2 mins from wanting to do it to being in. Without HGWT it would take about eleven minutes, which is three times longer than it takes me to kill Malygos once I get there. For a 12% shot at a drop? I've got better RL things to do than waste that much travel time in game.
    This. You should post this to the WoW forum.
    Last edited by Svpernova09 : 05-22-2012 at 10:58 AM

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