From an interview with Tom Chilton
at the 4:00 minute mark: The Have Group, Will Travel was popular because it is one more thing that shrinks the world (True) and
allows players to avoid being out in the world. (False!) We are trying to put more of an emphasis on players
going out into the world to do stuff, so (HGWT) is one of the ones that we are going to replace with (faster flight paths).
By making it less likely for people to get out into the world to do stuff? Again, in what context is HGWT being used? Either in (instanced) raiding which is all about summoning shortcuts anyway, or, wait for it, joining people out in the world!
Here's a thought experiment for yous guys. Give a player the choice of everything between walking and HGWT and tell him, during his limited playtime, to choose one mode to go out in the world. Which one will he choose? HGWT? Buzzzzz! Wrong. He can't use HGWT to port himself out into the world, so he's not using it to avoid being in the world. Queen to King's Bishop 4. Check.
Now, same thought experiment, only it's his friend asking him to join him. Which would he use? HGWT! Now, which exactly PROMOTES world presence, good will and happier groups more than any other mode, and you want to get rid of it?!
Now, for the purposes of MoP, it is perfectly reasonable to shut off HGWT until max level. You're turning off flying, so it's obvious you're telling us to hit the road and explore the new content. Can't wait to do so.
That said, the other 85 levels of content, and end game users, is where the majority of HGWT use is going to derive: via grouping in the world and raiding,
the two cases where it's most useful and beneficial to your stated goals.
And you want to get rid of it.
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